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Post by jebarkas on Oct 26, 2023 16:44:44 GMT -5
Hi! I have multiple binary CASPart files exported with S4S CAS Game Content viewer (I wanted to uncheck "ShowInUI" and "AllowForRandom" flags), how do I convert/pack these .binary files to .package so it's recognized by the game? (I didn't want to do it with the "standard" approach: select item, create a .package, save, repeat - I find the CAS Game Content viewer more convenient for doing same changes on multiple items) Example of such a file: easyupload.io/vuakeqEdit. I've combined two such binary files (two swatches of same cap) into one .package with S4S using "Batch Import". Surprisingly one of them does work (swatch is hidden in CAS), but the other one didn't seem to make any effect (this swatch is still visible in CAS). I don't understand how it works... Why this .package ( easyupload.io/d8dl0z) applies changes only to one of the two swatches?
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Post by jebarkas on Oct 28, 2023 8:36:00 GMT -5
Bump. Is it not understandable what I wrote?
Basically I combined two binary CASPart files into one .package but only one of the CASPart binary files seems to have an effect. Does anyone know why?
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