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Post by derwiny on Oct 27, 2023 1:13:15 GMT -5
Hello I'm trying to create a mascot head and part of it involves resizing a hair mesh onto the head itself. It looks fine in s4studio but when I go into game it stretches like crazy. Does anyone have any insight as to what can I do to resolve this? I'm pretty inexperienced with blender. Thank you. Package Link: drive.google.com/file/d/1PZ3xYc0ZYOK-Bi17vqN7Gt9CEvzhvaAz/view?usp=sharing
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Post by mauvemorn on Oct 27, 2023 11:28:56 GMT -5
Hi. - using - button, delete all vertex groups beside b__Head__, b__Spine2__ and b__Spine1__; - switch to weight paint mode, Weights - Normalize all, uncheck Lock active - save; - clone yuHat_EP08MascotLobster again, do not re-use the old package, import the blend
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