It’s the name, same thing happens with blender versions. You’d need to rename the icon to Sims 4 Studio Star, for example, for windows to see it as a separate program 🤷
Good point, I do do that with my Blender versions.
I deleted the Sims4studio folder in Documents to ensure things were cleared, but now it's no longer letting me export or import to Blender 3.6 like it was previously. I set up the Blender path exactly how I did last time, but now when I export or import from Sims4studio I get an error message.
The Sims 4 Studio - Version 3.2.1.2
System.AggregateException: One or more errors occurred. (Traceback (most recent call last):
File "<string>", line 1, in <module>
File "C:\ProgramData\S4Studio\Scripts\addoninstaller.py", line 8, in <module>
bpy.ops.preferences.addon_enable(module='io_sims')
File "C:\Program Files\Blender Foundation\Blender 3.6\3.6\scripts\modules\bpy\ops.py", line 113, in __call__
ret = _op_call(self.idname_py(), None, kw)
RuntimeError: Error: Traceback (most recent call last):
File "C:\Program Files\Blender Foundation\Blender 3.6\3.6\scripts\modules\addon_utils.py", line 333, in enable
mod = __import__(module_name)
File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\3.6\scripts\addons\io_sims.py", line 7, in <module>
import s4studio.animation
ModuleNotFoundError: No module named 's4studio'
Traceback (most recent call last):
File "C:\Program Files\Blender Foundation\Blender 3.6\3.6\scripts\modules\addon_utils.py", line 333, in enable
mod = __import__(module_name)
File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\3.6\scripts\addons\io_sims.py", line 7, in <module>
import s4studio.animation
ModuleNotFoundError: No module named 's4studio'
Error: Traceback (most recent call last):
File "C:\Program Files\Blender Foundation\Blender 3.6\3.6\scripts\modules\addon_utils.py", line 333, in enable
mod = __import__(module_name)
File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\3.6\scripts\addons\io_sims.py", line 7, in <module>
import s4studio.animation
ModuleNotFoundError: No module named 's4studio'
Blender quit
)
---> S4Studio.Blender.BlenderException: Traceback (most recent call last):
File "<string>", line 1, in <module>
File "C:\ProgramData\S4Studio\Scripts\addoninstaller.py", line 8, in <module>
bpy.ops.preferences.addon_enable(module='io_sims')
File "C:\Program Files\Blender Foundation\Blender 3.6\3.6\scripts\modules\bpy\ops.py", line 113, in __call__
ret = _op_call(self.idname_py(), None, kw)
RuntimeError: Error: Traceback (most recent call last):
File "C:\Program Files\Blender Foundation\Blender 3.6\3.6\scripts\modules\addon_utils.py", line 333, in enable
mod = __import__(module_name)
File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\3.6\scripts\addons\io_sims.py", line 7, in <module>
import s4studio.animation
ModuleNotFoundError: No module named 's4studio'
Traceback (most recent call last):
File "C:\Program Files\Blender Foundation\Blender 3.6\3.6\scripts\modules\addon_utils.py", line 333, in enable
mod = __import__(module_name)
File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\3.6\scripts\addons\io_sims.py", line 7, in <module>
import s4studio.animation
ModuleNotFoundError: No module named 's4studio'
Error: Traceback (most recent call last):
File "C:\Program Files\Blender Foundation\Blender 3.6\3.6\scripts\modules\addon_utils.py", line 333, in enable
mod = __import__(module_name)
File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\3.6\scripts\addons\io_sims.py", line 7, in <module>
import s4studio.animation
ModuleNotFoundError: No module named 's4studio'
Blender quit
at S4Studio.Blender.BlenderUtilities.RunBlender(String script, String blend, Boolean background, Boolean check_version)
at S4Studio.Blender.BlenderUtilities.InstallAddon()
at S4Studio.ViewModels.BuyBuildLodItem.<>c__DisplayClass45_0.<ExportMesh>b__0()
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
--- End of inner exception stack trace ---