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Post by kgirly19 on Nov 1, 2023 18:49:19 GMT -5
Hi there, I'm dabbling in my once-a-year attempt to try to learn how to edit a mesh and I removed this collar from the sweater from werewolves but now the sweater texture is leaking onto the neck a tiny bit. I've tried cutting back all of the texture .PSD files in an attempt to get them all to match but it doesn't seem to work. Is there something I need to do with the mesh or am I missing something really obvious? I'm sure one of these days I'll get the hang of this but until then thank you in advance. drive.google.com/file/d/1Tl0k5Zlo7-TDCg8dZS_XcGSAYnBjiIc3/view?usp=drive_link
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Post by BokchoiJo on Nov 1, 2023 21:52:26 GMT -5
Hi, have you check the uv_0? try overlaying the uv_0 on top of the diffuse texture in your image editing software and check if any texture is going into the neck uv.
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Post by mauvemorn on Nov 2, 2023 7:11:21 GMT -5
Hi. Its like BokchoiJo said. Do the following: - open the image in the image editing program and delete a good portion of the margin from the diffuse ( and other textures later); - open the blend; - select the mesh, switch to edit mode ( TAB ); - in uv editor press A to select all uvs, then click on Open and choose your edited diffuse; - zoom onto the collar. You will see that the neck is unwrapped on the white part of the sweater; - enable propotional editing; - Alt-click on the collar to select it, press G Y, scroll the mouse wheel up to make the radios smaller, move the cursor until the collar does not take on the texture;
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