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Post by riceisgood123 on Nov 7, 2023 20:05:28 GMT -5
Hi! I'm having some difficulties with a deforming problem on larger and smaller sims which I assume is being caused by either the weight or vertex paint. I modeled my vertex paint based on the reference I'm using (which works correctly in game) so everything is light green and I transferred the weights from the reference to my mesh. I also edited the weight paint a little because it didn't transfer over exactly. But I'm still having deformities, so I'm not sure what I'm doing wrong/ need to change. This is how it is supposed to look ( 1, 2) and also how it works on sims with non-stretched/shrunk proportions. Any help is appreciated! Here's my blender and package files.
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Post by mauvemorn on Nov 8, 2023 8:15:22 GMT -5
Hi. You need to transfer data instead of adding it manually. - clone a swimsuit; - expand the rig, make feet selectable; - select feet, press Shift D, then Esc to duplicate; - in this order: select feet.001, shift-select the swimsuit, join; - rename to Reference; - append your garment in the scene; - separate the hands, never transfer data to body parts;
- select the garment,add Data transfer to it, choose Reference as source object, set the rest like in the pic, while using Shift to select UVs button as well, apply; - delete the reference
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Post by riceisgood123 on Nov 8, 2023 19:16:27 GMT -5
Hi. You need to transfer data instead of adding it manually. - clone a swimsuit; - expand the rig, make feet selectable; - select feet, press Shift D, then Esc to duplicate; - in this order: select feet.001, shift-select the swimsuit, join; - rename to Reference; - append your garment in the scene; - separate the hands, never transfer data to body parts;
- select the garment,add Data transfer to it, choose Reference as source object, set the rest like in the pic, while using Shift to select UVs button as well, apply; - delete the reference I'm not sure what you mean by "separate the hands". I'm also using Blender 2.70, so I don't believe I have the data transfer function? Either way, I don't have those options in that drop down. Should I be using a more recent version?
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Post by mauvemorn on Nov 9, 2023 2:41:47 GMT -5
Select hands, press P, choose Selection
Yes, you should be using 2.76b or 2.79. Don’t forget to change the path in s4s settings
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Post by riceisgood123 on Nov 12, 2023 18:40:23 GMT -5
I think I'm more lost than I was before :( I downloaded blender 2.76b and changed the path in s4s settings and it's telling me it only works with 2.70 and I can't export the mesh (It said the same with 2.79). I'm using the latest version of s4s for windows. I'm also confused as to which hands I'm supposed to be separating. The reference, my garment, or the rig? I also don't totally understand why I'm separating them. The hands are part of my garment.
Sorry it's taking me so long to get this. I really do appreciate the help though.
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Post by mauvemorn on Nov 12, 2023 19:33:53 GMT -5
You need to change blender path in s4s settings, s4s needs to put the plugin into 2.76b location
"never transfer data to body parts", you're transferring data to your garment that contains body parts
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Post by riceisgood123 on Nov 20, 2023 18:46:17 GMT -5
I got it to work! Thank you for your help! Do you have any additional tips for making things distort slightly less? For example, the piece on the front of the waist is in place now, but it lost its shape a little which isn't too bad on this sim, but on others, the side pieces are much more distorted. It's not a huge problem, but I was just curious if you knew ways I could tweak it. Thank you again.
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Post by mauvemorn on Nov 21, 2023 6:04:25 GMT -5
Well, they behave it the way they should be ( hips get wider a,d so is everything else). But you can try bypassing it - choose uv_1; - select uvs of this buckle, press W, choose Weld; - do the same on other buckles; - save the blend under a different name, try in-game. If wont work, well, you'll have to go back to the previous one
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