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Post by liztalor on Nov 7, 2023 23:06:14 GMT -5
Hello I was trying to edit a jacket for personal use so I followed a YouTube and made the necessary changes and adjustments to the jacket (women's jacket into a men's jacket) But I ran into an issue where I could import the mesh, it just kept spinning forever, it never stopped. I'm not sure what I'm doing honestly and I looked some other posts Recalculate the normals but idk if it did anything cause it looked the same to me. I didn't understand some of what I read. Does anyone who if I've done something wrong? PackageBlender(I almost gave up and didn't post my question because I was struggling trying to figure out of to link lol)
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Post by mauvemorn on Nov 8, 2023 7:28:40 GMT -5
Hi. This mesh is very high poly, with half the polycount coming from buttons. s4s needs time to process it. You should have not recalculated normals, though, now random patterns are facing wrong directions - with sync enabled, press B and select these uvs. In 3d view press Delete, choose Faces; - select the holes in the middle, Mesh - Vertex - Merge, choose Collapse, enable UVs; - these two steps alone reduced the polycount by 30%; - in 3d view select everything with A, Tools - Remove doubles, change Merge distance to 0.0001; - now recalculate outside again and try importing
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Post by liztalor on Nov 9, 2023 10:14:25 GMT -5
Oh my gosh, thank you so much. I did, I let it run for like 8-11 minutes and it worked just like you said. I had no idea the buttons were what was causing the issue. That's so strange that their so detailed, I also went back and undid the normals thing you told me about (I was just testing things out at that point). But again thank you so so much for the help and the response!
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