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Post by anonymo on Nov 10, 2023 18:07:41 GMT -5
Hello, I've been trying to change some body clothing to the top clothing category and I'll change the sort layer from 16000 to 13000 which is supposed to be the top category according to the sort layer thread. However when I go into cas and check it out it will still conflict with some clothing in the bottom category. I looked around and couldn't find an answer, could anyone tell me if there is anything else I need to change?
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Post by mauvemorn on Nov 10, 2023 19:05:05 GMT -5
Hi. Uvs of a top must either be away from the area meant for bottoms or cover only the area that is hidden by the mesh. In your case, the former is probably the only solution So re-arrange uvs and rebake textures For more detailed instructions, we need to see the blend file
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Post by anonymo on Nov 10, 2023 23:22:58 GMT -5
Hi. Uvs of a top must either be away from the area meant for bottoms or cover only the area that is hidden by the mesh. In your case, the former is probably the only solution So re-arrange uvs and rebake textures For more detailed instructions, we need to see the blend file I am very sorry if I sound ignorant but, where can I find the uvs and then how do I edit them?
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Post by mauvemorn on Nov 11, 2023 8:20:26 GMT -5
uvs is a 2d representation of a 3d model of your mesh. It dictates how textures are projected. How to re-arrange them depends on what version of blender you're using If it is the old ones ( 2.7x), then like thisIf the new ones (3+), share the blend please
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Post by anonymo on Nov 12, 2023 2:03:11 GMT -5
uvs is a 2d representation of a 3d model of your mesh. It dictates how textures are projected. How to re-arrange them depends on what version of blender you're using If it is the old ones ( 2.7x), then like thisIf the new ones (3+), share the blend please I just wanted to say seriously thank you. You've helped me to better understand S4S and though I've never used blender before, that is the perfect tutorial. Although I'm still having a few issues I'm gonna keep fiddling with the program.
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