Post by lindenmori on Nov 15, 2023 18:37:44 GMT -5
i have an idea which involves adding a new craft a kid can make on an activity table - like those leaf garlands or other decorations.
The item itself would probably be easy, it's flat so it's probably a matter of cloning another craft and tacking on a new texture (right?) What i'm curious about, is how to make it come out of crafting in the activity table. If anyone has any pointers to share i'd love to hear that.
the crafting interaction, for example `activityTable_StartCrafting_Season_Fall`, has a list of three `recipes` which, i assume, are the resulting crafts?
as for the recipe itself, is `definition` the object that comes out of it?
(also seasonal crafts are quite weird, the recipe says there's `craftProjectWall_EP05GENseason01_fall` but i don't see where this exists, instead i see 4 crafts of 4 seasons being different swatches of `craftProjectWall_EP05GENseason01_spring` ??? but i don't have to make it seasonal. i'm just looking at the seasonal ones for reference, because they have the garlands that are not rectangular paintings)
anything else of note in the recipe?
and then the recipe has to be added in the list in the interaction. XML Injector, i assume? (never had the chance to use that yet.)
edit: i assume it is similar to adding something like new paintings, which a lot of people have done, but the tutorial on that consists mainly of copying someone's files that work for the easel, and i don't need the easel, i need the kids crafting table. so i need what to actually do with the crafting table interactions and recipes.
edit 2: also looking at this tutorial, but it seems to cover crafts where you open a menu and choose a specific outcome (cooking, woodworking), and I'm trying to understand if there's a difference with crafts that give you one of many options at random (the kids activity table, paintings etc.)
The item itself would probably be easy, it's flat so it's probably a matter of cloning another craft and tacking on a new texture (right?) What i'm curious about, is how to make it come out of crafting in the activity table. If anyone has any pointers to share i'd love to hear that.
the crafting interaction, for example `activityTable_StartCrafting_Season_Fall`, has a list of three `recipes` which, i assume, are the resulting crafts?
as for the recipe itself, is `definition` the object that comes out of it?
(also seasonal crafts are quite weird, the recipe says there's `craftProjectWall_EP05GENseason01_fall` but i don't see where this exists, instead i see 4 crafts of 4 seasons being different swatches of `craftProjectWall_EP05GENseason01_spring` ??? but i don't have to make it seasonal. i'm just looking at the seasonal ones for reference, because they have the garlands that are not rectangular paintings)
anything else of note in the recipe?
and then the recipe has to be added in the list in the interaction. XML Injector, i assume? (never had the chance to use that yet.)
edit: i assume it is similar to adding something like new paintings, which a lot of people have done, but the tutorial on that consists mainly of copying someone's files that work for the easel, and i don't need the easel, i need the kids crafting table. so i need what to actually do with the crafting table interactions and recipes.
edit 2: also looking at this tutorial, but it seems to cover crafts where you open a menu and choose a specific outcome (cooking, woodworking), and I'm trying to understand if there's a difference with crafts that give you one of many options at random (the kids activity table, paintings etc.)