Post by marsiellia on Nov 30, 2023 17:01:02 GMT -5
Hi!
I have a problem with an import blender files into S4S. I didn't have this problem, but at this evening it magically appear
What I have:
S4S Star 3.2.1.2
Blender 3.6.5 (English language)
What problem I have when I try to import a new mesh:
The Sims 4 Studio - Version 3.2.1.2
System.AggregateException: One or more errors occurred. (Could not find file 'C:\ProgramData\S4Studio\Scripts\6018cc67-b1af-4f50-a9d7-64ca34240cf8\s4s.out.mlod'.)
---> System.IO.FileNotFoundException: Could not find file 'C:\ProgramData\S4Studio\Scripts\6018cc67-b1af-4f50-a9d7-64ca34240cf8\s4s.out.mlod'.
File name: 'C:\ProgramData\S4Studio\Scripts\6018cc67-b1af-4f50-a9d7-64ca34240cf8\s4s.out.mlod'
at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
at System.IO.File.OpenRead(String path)
at S4Studio.ViewModels.BuyBuildLodItem.ImportMesh(BlenderUtilities blender_util, String blender_path)
at S4Studio.ViewModels.BuyBuildLodItem.<>c__DisplayClass47_0.<ImportMesh>b__0()
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
--- End of inner exception stack trace ---
I tried to re-install S4S, re-install plugins (from this post), delete the Sims4Studio folder from Documents, repair Sims 4 game, search this problem at this forum
I checked all of my cuts, vertexes, UV shells, there are the same as original file
Also I tried create a new "3D mesh" in S4S, export this mesh, do something (like move a few vertexes) and import into a S4S, there is also this error!
It doesn't work at any meshes I have and any new meshes :c
Maybe you have this s4s.out.mlod file? Maybe I just need to put it into my folder?
Here is my blend and package files: Here
(In this case I can't import LODS into a [1] and a diagonal window into a [2] )
I saw that someone solve this problem just moved to another blender version like 2.7 or something else, but I don't want to change my blender version
Strange situation because as you can see, I already have a LOD0 at [1]! But at this moment something happened with S4S
I have a problem with an import blender files into S4S. I didn't have this problem, but at this evening it magically appear
What I have:
S4S Star 3.2.1.2
Blender 3.6.5 (English language)
What problem I have when I try to import a new mesh:
The Sims 4 Studio - Version 3.2.1.2
System.AggregateException: One or more errors occurred. (Could not find file 'C:\ProgramData\S4Studio\Scripts\6018cc67-b1af-4f50-a9d7-64ca34240cf8\s4s.out.mlod'.)
---> System.IO.FileNotFoundException: Could not find file 'C:\ProgramData\S4Studio\Scripts\6018cc67-b1af-4f50-a9d7-64ca34240cf8\s4s.out.mlod'.
File name: 'C:\ProgramData\S4Studio\Scripts\6018cc67-b1af-4f50-a9d7-64ca34240cf8\s4s.out.mlod'
at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
at System.IO.File.OpenRead(String path)
at S4Studio.ViewModels.BuyBuildLodItem.ImportMesh(BlenderUtilities blender_util, String blender_path)
at S4Studio.ViewModels.BuyBuildLodItem.<>c__DisplayClass47_0.<ImportMesh>b__0()
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
--- End of inner exception stack trace ---
I tried to re-install S4S, re-install plugins (from this post), delete the Sims4Studio folder from Documents, repair Sims 4 game, search this problem at this forum
I checked all of my cuts, vertexes, UV shells, there are the same as original file
Also I tried create a new "3D mesh" in S4S, export this mesh, do something (like move a few vertexes) and import into a S4S, there is also this error!
It doesn't work at any meshes I have and any new meshes :c
Maybe you have this s4s.out.mlod file? Maybe I just need to put it into my folder?
Here is my blend and package files: Here
(In this case I can't import LODS into a [1] and a diagonal window into a [2] )
I saw that someone solve this problem just moved to another blender version like 2.7 or something else, but I don't want to change my blender version
Strange situation because as you can see, I already have a LOD0 at [1]! But at this moment something happened with S4S