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Post by friendofthesims on Dec 3, 2023 10:09:10 GMT -5
Hi guys, I have created these pants in Marvelous Designer. I applied the data transfer and vertex paint so far, but when I test the mesh in rig mode, the other pant lag gets distorted somehow. Could anyone provide a solution for this please? Picture of the problem: ibb.co/mq2Zm12 Here is my blend file.
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Post by mauvemorn on Dec 3, 2023 10:40:01 GMT -5
Hi. Seems like you accidentally painted the right side of the pants with b__L_Thigh__ Do not transfer uv_1 and vertex paint at once in 2.7x, there is a bug that makes uvs stretch because of this. Transfer weights and uv_1 first, apply, then transfer vertex paint ( or paint manually ). Retransfer uv_1 and weights;
After that, right away use Clean with All groups and limit total. The mesh will be flying in-game if you will forget There is no need in editing weights; they work as intended
Do not enable autosmoothing
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Post by friendofthesims on Dec 3, 2023 10:49:24 GMT -5
thank you!! 🐐 that fixed it!
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Post by mauvemorn on Dec 3, 2023 10:51:01 GMT -5
I was in the process of updating the post, just re-transfer uv_1 and weights since you need to do that anyway
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