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Post by mossenburg on Dec 9, 2023 18:06:33 GMT -5
so its my first time trying to make anything for ts4 ever and i just wanted to make hair for my oc because i couldnt find hair exactly like what i wanted, and i finished it following this tutorial but towards the end when i tried to do the import mesh thing nothing happened, idk how to fix this at all, this is the blender file , i got no clue whats wrong with it honestly (sorry if this isnt the right spot 2 ask)
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Post by mauvemorn on Dec 10, 2023 20:01:52 GMT -5
Hi. You need to assign a cut number for it to be imported There are other issues: - Your mesh is high poly enough to crash the game, so if you plan on sharing it with other, you need to reduce the polycount. In the future, reduce the subdivisions of curves before converting them to mesh - the uvs are unified, they will not display textures correctly. You should generate textures before converting them to mesh
- to see the wireframe enable wire rendering for all curves (enable Wire, not Draw all edges) - in the Texture space enable Use uvs for mapping. This way, after you will convert the curve to mesh, all of them will have straight uvs; - Select the curve, Preview U controls the number of horizontal loops; - to adjust the number of vertical loops, you need to select the bevel object and adjust its Preview U. You may also need to remove some unnecessary points on that object - to see the wireframe enable wire rendering for all curves (enable Wire, not Draw all edges) - in the Texture space enable Use uvs for mapping. This way, after you will convert the curve to mesh, all of them will have straight uvs; - Select the curve, Preview U controls the number of horizontal loops; - to adjust the number of vertical loops, you need to select the bevel object and adjust its Preview U. You may also need to remove some unnecessary points on that object
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