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Post by locherry on Dec 11, 2023 13:20:24 GMT -5
Hi everyone! This is my first time posting something so hopefully I am doing this right. I love tiny homes that look as realistic as possible (layout-wise) and the washing machine and dryer always take up so much room. I was wondering if there was an existing mod for a washing machine / dryer (all in one), which we could also place under counters (such as kitchen counters)? If not, is it something that is even possible to create? In any case, thank you for your help and responses and happy holidays to you all! PS: This is for The Sims 4
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Post by itsonlythee on Mar 20, 2024 4:07:14 GMT -5
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Post by primreaper on Mar 23, 2024 23:02:11 GMT -5
I'm attempting to do this, but I'm running into issues with getting the option to use the dryer to appear. Studying the files, it does not use super-affordances for the dryer start option like most of the pop-up menu items do, and the "CommodityBasedObjectStateValue: laundry_Dryer_Drying_Phase_Values_Ready" state doesn't seem to trigger anything either. I am starting to wonder if the dryer option is actually linked to or otherwise dependent on another object-- the "pile of laundry" debug object seems to be an obvious suspect if that is the case, but you can get the dryer to function via a full hamper object too so it may not be alone. If another object is needed or involved here, then this mod just got a whole lot more complicated as I now have to modify the tuning of multiple objects. The good news is that the laundry machine objects have enough in common that they should theoretically have combinable functions. It's simply a matter of activating the dryer options somehow. Another piece of good news is that I haven't got any last exceptions or error messages from the custom tuning yet, which is a good sign that I haven't duffed things up too badly. I can think of two answers to this issue right now: - The pretty but difficult solution: Keep trying to get the dryer options to appear on the pop-up menu for the custom laundry machine. This is what I'm currently doing. The washing machine's functionality seems fully independent to any other objects, so I might (emphasis on might) be able to simply duplicate the process and replace the duplicate's references with references to the dryer instead.
- The ugly but easier solution: Change the dryness value output by the custom laundry machine after a wash, optionally with the duration of the wash increased to reflect the time allegedly spent drying. By changing the outcome of the washing process, the issue of the drying option not appearing disappears because the washing option can produce dry clothes. However, you will always have to wash clothes if you want to use the machine and cannot just dry them. Since it only changes the washing process's outcome, it is also a lot harder to trigger certain effects accurately (since the drying process no longer happens) and the dryer-exclusive upgrades will be irrelevant (if you care about getting your sims' handiness skill up). Bright side: no dryer fires and no lint, guaranteed.
Please let me know which option you'd like me to pursue. My head is spinning from studying all these tuning files, so I'm done for now, but I'll come back to it in a day or two. (Another observation I had is that the laundry machines share a few states [for example, both use all the object states in the "laundry_Values_OutCome" family to determine if the laundering was a success]. It leads me to wonder if EA at one point intended to have a 2-in-1 machine but ran into too many problems to include it in the timeframe the developers were given.)
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