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Post by jeroine on Dec 12, 2023 11:07:10 GMT -5
Hello again! I need some feedback on this male hair mesh I've been working on before I create the hat chops, especially on the UV1/weights and the overall look of it. This is my second time ever meshing hair from scratch, but it's my first time with medium/long hair. The hair is also intended to work with a custom outfit. Would appreciate some tips, especially on minimizing the clipping with the hair when it comes to certain angles. >< Any feedback on the outfit is also appreciated! Here's the character I'm referencing (not mine) and here're the files: .package for hair.package for outfit.blend for hair.blend for outfitThank you!
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Post by mauvemorn on Dec 12, 2023 11:31:33 GMT -5
Hi. 1. Select b__L_Clavicle__. As yo see, it affects the mesh on both sides, which is not right. Then select b__R_Clavicle__, it affects nothing; 2. There should be no breast bones ( b__CAS_R_Breast__ and b__CAS_L_Breast__ ) on a masculine frame, may cause problems; 3. Your mesh has no (skin )hairline, so you can just delete all those facial bones, leaving only the head, clavicle and spine ones; 4. For the future, you dont have to unwrap uv_1 manually, just transfer it from a similar mesh ( but remove doubles on the reference first ); 5. Hair is vertex painted with 2-3 colors usually, so you can also transfer vertex paint
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Post by jeroine on Jan 2, 2024 10:17:53 GMT -5
Hello and Happy New Year! Sorry about disappearing unexpectedly! Things got busy on my end... I tried your tips, and they did improve the clipping issues massively. It still clips in some places though (especially around the right shoulder area and left side of the sim's face), so I'm going to keep working on it.
Thank you for your help : )
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Post by mauvemorn on Jan 2, 2024 13:04:43 GMT -5
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