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Post by EstenzoLarra on Dec 16, 2023 13:03:00 GMT -5
Hello! I'm having trouble with the lighting in-game. I made this TV Unit + Wall cabinets and I don't understand why (specially the TV unit) it looks like half of it is in the darkness. Anyone knows how to fix this or have had the same issue? I tried to fix it re-doing the mesh and deleting the occluders.
Here is a screen-shot and the links to the files:
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Post by EstenzoLarra on Jan 4, 2024 5:24:09 GMT -5
Still dealing with the same issue here :(
Edit:
I tried this tutorial and the result is the same but testing I noticed that when placed outside the lightning is kinda ok
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Post by mauvemorn on Jan 4, 2024 7:16:34 GMT -5
Hi. We need to see the blend file before s4s processed it. Most likely sharp edges are not split. Switch shading to Solid, disable autosmooth if enabled, use edge split modifier, adjust degrees until only the ones you need are split
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Post by EstenzoLarra on Jan 4, 2024 8:29:06 GMT -5
Hi. We need to see the blend file before s4s processed it. Most likely sharp edges are not split. Switch shading to Solid, disable autosmooth if enabled, use edge split modifier, adjust degrees until only the ones you need are split I tried splitting the edges and adjust the degrees but I couldn't make it work
I have this earlier blend file which doesn't have the problem but I can't find what I did differently (also the back part light is wrong too) Thank you for your reply ^^
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Post by mauvemorn on Jan 4, 2024 14:06:06 GMT -5
I suppose it is a matter of how the mesh is modeled, removing doubles, splitting edges, shading as flat and recalculating normals did not fix the shading
You need to remodel this object carefully, avoiding overlapping. Create a cube, stretch it, extrude a drawer, mark seams. Then duplicate this object twice, adjusting its shape, unwrap
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