Post by Realiitysme on Dec 17, 2023 17:28:56 GMT -5
Hi, I'm trying to create a new item type based on the base game guitar, which has 2 different states : "idle" and "being played". I got myself stuck in the case where the game doesn't switch from one state to another, keeping the idle state no matter what. I tried keeping my mesh with the guitar base and it worked perfectly and also tried with another mesh that I'm 100% sure that it works properly and still have the same issue.
After a lot of trying, there seem to be two cases :
- Either I try to include the animation files in the package and keep getting lastexception files (I included them just in case)
- Either I don't include the animation files and the item stays still, not getting in my sim's arms as it is supposed to
If someone has an idea or a clue of what's happening here, that would be wonderful
Screenshots:
Here, the item type is the base game guitar
Here, it is my custom type
Lastexception:
After a lot of trying, there seem to be two cases :
- Either I try to include the animation files in the package and keep getting lastexception files (I included them just in case)
- Either I don't include the animation files and the item stays still, not getting in my sim's arms as it is supposed to
If someone has an idea or a clue of what's happening here, that would be wonderful
Screenshots:
Here, the item type is the base game guitar
Here, it is my custom type
Lastexception:
<?xml version="1.0" ?><root>
<BetterExceptions><BEversion>v3.12</BEversion><WasBlank>False</WasBlank><TuningLoadFinished>True</TuningLoadFinished><BadObjectCC>False</BadObjectCC><Advice>Not available. More info may be in BE Report.</Advice></BetterExceptions><report><version>2</version><sessionid>a6dfe6ba5c110913657fa822</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2023-12-18 03:05:09</createtime><buildsignature>Local.Unknown.Unknown.1.103.315.1020-1.300.000.175.Release</buildsignature><categoryid>asm.py:122</categoryid><desyncid>a6dfe6ba5c110913657fa822</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element (ValueError: Failed to find the requested state machine resource. Key: 02d5df13:00000000:2a82f7176e6fd463) Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 219, in simulate File "T:\InGame\Gameplay\Scripts\Server\animation\animation_element.py", line 794, in _run File "T:\InGame\Gameplay\Scripts\Server\animation\animation_element.py", line 651, in get_asm File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 5887, in get_asm File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 1875, in get_registered_asm File "T:\InGame\Gameplay\Scripts\Server\animation\asm.py", line 122, in create_asm File "T:\InGame\Gameplay\Scripts\Server\animation\asm.py", line 331, in __init__ValueError: Failed to find the requested state machine resource. Key: 02d5df13:00000000:2a82f7176e6fd463rtim=0 Client Session Time: 20.16 Num Save Errors: 0 Num Load Errors: 0 Current Game State: 0x96d01090 LoadingScreenActiveFlag: 1 Origin Version: 13,86,0,5599 Modded: True SystemInfo: Windows 11 10.0.22621 GPU: Intel(R) UHD Graphics 620 igdumdim64.dll 26.20.100.7926, GUID: D7B78E66-7DE0-11CF-7A6D-2FA6B9C2D735 </desyncdata></report>
</root>
<BetterExceptions><BEversion>v3.12</BEversion><WasBlank>False</WasBlank><TuningLoadFinished>True</TuningLoadFinished><BadObjectCC>False</BadObjectCC><Advice>Not available. More info may be in BE Report.</Advice></BetterExceptions><report><version>2</version><sessionid>a6dfe6ba5c110913657fa822</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2023-12-18 03:05:09</createtime><buildsignature>Local.Unknown.Unknown.1.103.315.1020-1.300.000.175.Release</buildsignature><categoryid>asm.py:122</categoryid><desyncid>a6dfe6ba5c110913657fa822</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element (ValueError: Failed to find the requested state machine resource. Key: 02d5df13:00000000:2a82f7176e6fd463) Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 219, in simulate File "T:\InGame\Gameplay\Scripts\Server\animation\animation_element.py", line 794, in _run File "T:\InGame\Gameplay\Scripts\Server\animation\animation_element.py", line 651, in get_asm File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 5887, in get_asm File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 1875, in get_registered_asm File "T:\InGame\Gameplay\Scripts\Server\animation\asm.py", line 122, in create_asm File "T:\InGame\Gameplay\Scripts\Server\animation\asm.py", line 331, in __init__ValueError: Failed to find the requested state machine resource. Key: 02d5df13:00000000:2a82f7176e6fd463rtim=0 Client Session Time: 20.16 Num Save Errors: 0 Num Load Errors: 0 Current Game State: 0x96d01090 LoadingScreenActiveFlag: 1 Origin Version: 13,86,0,5599 Modded: True SystemInfo: Windows 11 10.0.22621 GPU: Intel(R) UHD Graphics 620 igdumdim64.dll 26.20.100.7926, GUID: D7B78E66-7DE0-11CF-7A6D-2FA6B9C2D735 </desyncdata></report>
</root>