41
New Member
Posts: 7
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Post by 41 on Dec 19, 2023 18:04:34 GMT -5
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41
New Member
Posts: 7
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Post by 41 on Dec 20, 2023 21:29:05 GMT -5
If more information is needed I will do my best to provide it.
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Post by mauvemorn on Dec 21, 2023 11:56:04 GMT -5
Hi. Try installing the latest version of s4s beta
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41
New Member
Posts: 7
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Post by 41 on Dec 22, 2023 0:34:42 GMT -5
Hi. Try installing the latest version of s4s beta Just did and the problem persists. I really don't know what I'm doing wrong. ImageLink
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Post by mauvemorn on Dec 22, 2023 4:07:58 GMT -5
Does this item have multiple geometry states?
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41
New Member
Posts: 7
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Post by 41 on Dec 22, 2023 6:52:49 GMT -5
No it doesn't. It's literally just wall art.
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Post by mauvemorn on Dec 23, 2023 14:07:48 GMT -5
Could you please share this file? Is it just this one or multiple?
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41
New Member
Posts: 7
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Post by 41 on Dec 24, 2023 12:42:52 GMT -5
I'm unsure which file you want so here's a link for everything. I appreciate it. DropBox File Link
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Post by mauvemorn on Dec 24, 2023 13:40:47 GMT -5
ah, its just uv_0. You should not join an original maxis mesh with a custom one, this accomplishes nothing. - Delete uv_0 and uv_1; - rename map1 to uv_0; - unrelated to the problem, but you need to actually assign the object to transformbone. Select this object, switch to Edit mode, select everything with A, click on Assign - find a similar maxis item, clone it, export the blend. In the scene there will be an object, one or two shadows, possibly more objects ( for glass, for example );
- append/import/make your object, select it, rename uv map to uv_0. This does not happen when you join meshes; - ignore uv_1, objects have the same uv_0 and uv_1 maps;
- in most cases the original object will have one or multiple vertex groups. You need to double-click on it to rename, Ctrl C to copy the name ( usually transformBone ), then create a new vertex group on your mesh, paste the name. If there is only one vertex group, switch to edit mode, select everything with A, and assign the whole mesh to it. This is the part that does not happen when you join meshes; - give the mesh the same cut number;
- you may need to adjust uv_0 if it was not square or rectangular;
- you may also need to vertex paint the mesh if it needs to light up; - you may need to adjust the meshgroups of shadow underneath the object in edit mode; - delete the reference, save
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41
New Member
Posts: 7
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Post by 41 on Dec 24, 2023 14:07:31 GMT -5
Thank you so much!!!
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