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Post by clobbiteas on Dec 22, 2023 2:36:38 GMT -5
Hey there, I'm currently making custom heads for my sims that just remove the ears - and it's going great so far, except for one problem. The child heads seem to lose a piece of their right eyelid in-game - not in blender, not in s4s, strictly in-game. There's nothing to imply that I did something wrong, as the head seems perfectly fine in blender and s4s. I'm not sure what could be wrong? (Mid-blink screenshot while I was trying to modify the eyes in-game - shape of the eyes is not through editing the head model, it's from the default eye sliders) The weights: b__R_UpLid__ b__CAS_R_EyeScale__
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Post by mauvemorn on Dec 22, 2023 4:09:32 GMT -5
Hi. This is a bug. It was reported a long time ago, so may have been fixed. Do you have the latest version of s4s?
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Post by clobbiteas on Dec 22, 2023 15:31:35 GMT -5
Hi. This is a bug. It was reported a long time ago, so may have been fixed. Do you have the latest version of s4s? The original head was created in 3.2.1.0, I updated to 3.2.1.3 and created an entirely new package and imported the blend file and continued as normal - unfortunately, the problem still persists
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