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Post by kevin44 on Dec 22, 2023 6:54:58 GMT -5
Hello, I'm looking to convert a 3D object into a sims4 object. I followed this tutorial but it doesn't work... I think it's me.
Here is the tutorial link
Here is the 3d object link www.mediafire.com/folder/xuvbife7ib945/3d_object
Thank you in advance for your help and Merry Christmas !!
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Post by mauvemorn on Dec 22, 2023 10:35:15 GMT -5
Hi. To tell what was done wrong, we need to see what was done, lol. Share the blend file and a package instead please
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Post by kevin44 on Dec 23, 2023 5:56:40 GMT -5
Here is the link, thank you !
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Post by kevin44 on Dec 23, 2023 10:26:30 GMT -5
Hi. To tell what was done wrong, we need to see what was done, lol. Share the blend file and a package instead please it’s done
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Post by mauvemorn on Dec 23, 2023 11:53:12 GMT -5
You must adapt this object exactly as the original maxis object you cloned was adapted, simply assigning a cut number does nothing - clone Bust of Baron von Dithering, export the blend, open; - you will see two meshgroups: a statue and a shadow underneath it. The statue is what you need to replace and its cut number is 1; - import .obj file with a plane; - select all parts of this plane and join them into one with Ctrl J; - select the plane, double-click on the name of the uv map, rename it to uv_0; - create a new vertex group, rename it to transformBone; - switch to Edit mode, select everything with A, assign to transformBone; - give the plane cut 1; - delete the statue meshgroup; - select the shadow meshgroup, switch to edit mode, select everything, scale it to match the object. If you do not want this shadow at all, hide it inside the object, do not delete this meshgroup entirely; - import back into s4s
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Post by kevin44 on Dec 27, 2023 5:42:57 GMT -5
Hi, thank you very much for your fairly simple tutorial, it helped me a lot! Could you explain to me how to get the texture to be correct? In fact when I import it into S4S it doesn't match...
I hope you had a good holiday
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Post by kevin44 on Dec 27, 2023 10:39:37 GMT -5
You must adapt this object exactly as the original maxis object you cloned was adapted, simply assigning a cut number does nothing - clone Bust of Baron von Dithering, export the blend, open; - you will see two meshgroups: a statue and a shadow underneath it. The statue is what you need to replace and its cut number is 1; - import .obj file with a plane; - select all parts of this plane and join them into one with Ctrl J; - select the plane, double-click on the name of the uv map, rename it to uv_0; - create a new vertex group, rename it to transformBone; - switch to Edit mode, select everything with A, assign to transformBone; - give the plane cut 1; - delete the statue meshgroup; - select the shadow meshgroup, switch to edit mode, select everything, scale it to match the object. If you do not want this shadow at all, hide it inside the object, do not delete this meshgroup entirely; - import back into s4s it's done
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Post by kevin44 on Jan 4, 2024 9:08:25 GMT -5
You must adapt this object exactly as the original maxis object you cloned was adapted, simply assigning a cut number does nothing - clone Bust of Baron von Dithering, export the blend, open; - you will see two meshgroups: a statue and a shadow underneath it. The statue is what you need to replace and its cut number is 1; - import .obj file with a plane; - select all parts of this plane and join them into one with Ctrl J; - select the plane, double-click on the name of the uv map, rename it to uv_0; - create a new vertex group, rename it to transformBone; - switch to Edit mode, select everything with A, assign to transformBone; - give the plane cut 1; - delete the statue meshgroup; - select the shadow meshgroup, switch to edit mode, select everything, scale it to match the object. If you do not want this shadow at all, hide it inside the object, do not delete this meshgroup entirely; - import back into s4s Yes can you help me for texture problem ?
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Post by mauvemorn on Jan 4, 2024 9:14:56 GMT -5
What texture problem?
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Post by kevin44 on Jan 4, 2024 9:35:53 GMT -5
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Post by mauvemorn on Jan 4, 2024 13:42:26 GMT -5
- delete uv_0; - rename uv_1 to uv_1; - in 3d view select everything and actually assign the mesh to transformbone as shown in the screenshot above; - save, re-import into the package; - rotate the diffuse texture by 90 degrees counterclockwise, re-import
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