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Post by shkatzchen on Dec 24, 2023 3:56:33 GMT -5
Hello! I'm working on "Mage Lights": little orbs using the effect from the standing lamps from realm of magic captured inside a glass ball, which hover near the ceiling and light up a room. The package file is here. I would prefer it not reflect the cube map like that, and I'm fairly sure that the issue is either the transparency or specular, but I'm not sure how to fix it. Specular maps are not my specialty. If someone could either give a detailed explanation (or an on-point tutorial) of what I need to do, or help me fix the issue directly, I would greatly appreciate it. Thanks!
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Post by mauvemorn on Dec 24, 2023 6:22:23 GMT -5
Hi. Specular maps are pretty straightforward to make: - find an item that has the same type of shine that you want yours to have, clone it, export its specular as png; - open this specular in your image editor, convert transparency to mask; - switch to the mask, recreate it using your item's diffuse alpha texture; - switch to the layer, recreate using your diffuse This tutorial shows how to do a specular map for cas item, but its pretty much the same process
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Post by shkatzchen on Jan 14, 2024 20:34:46 GMT -5
So I followed that tutorial and attempted to make a specular map, but the object still doesn't look right in game. It remains dark and overly reflective of the cube map, rather than transparent. Is this a fixable issue?
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Post by mauvemorn on Jan 15, 2024 11:27:47 GMT -5
The green part is too opaque. Opaque = white alpha = sun reflection intensity to the max So make this part very see through
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Post by shkatzchen on Jan 15, 2024 18:30:44 GMT -5
It's not the dark green bit to the right that governs the outer sphere-- it's the upper part of the strip to the left. The lower right dark green bit has to do with the tiny orb in the center (which isn't supposed to be translucent).
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Post by mauvemorn on Jan 16, 2024 6:34:52 GMT -5
in your game, does the updated item look like this? If different, you may be updating the wrong file as you see, it does not look particularly reflective in my case
If it is still too much, then you'll have to make that area even more see-through in the specular
Maybe this shader would give you a more authentic result
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Post by shkatzchen on Jan 16, 2024 18:11:07 GMT -5
So I tried that shader. I also tried changing the diffuse texture so it's now copied from window glass. I also made the specular entirely see through. This update is here. This is my result. Is this a possible result of the settings I'm using to run the game? Also, do you know why the effect isn't showing through the glass even though you can see the effect around the edges?
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Post by mauvemorn on Jan 16, 2024 18:20:07 GMT -5
Hm, that most likely is caused by the settings. Do you have laptop mode enabled? I think it disables transparency for CAS items only, but who knows If not, try changing settings to ultra (I was checking on ultra)
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Post by shkatzchen on Jan 16, 2024 21:31:08 GMT -5
I don't have laptop mode enabled, most of my settings are hovering around high/medium. I tried on ultra and it didn't look as bad, but it's still not what I envisioned. I'll have to rework the idea. Thanks for the help!
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