Post by S4Player on Dec 24, 2023 5:13:54 GMT -5
I have noticed a problem with the angled deco slots. If you edit them afterwards with the new Studio Star angled deco slots function or rename the deco slots name, they will lose their angled functionality and only react like straight, normal deco slots when you place a deco object on them.
I just found this out by fixing the "cash desk" CC object from the creator Severinka which has some angled deco slots included. The deco slot names were misspelled like so often in CC. After I corrected them all, as said before, the angled deco slots no longer worked.
I then opened the object in question twice to compare the rig and slot data. To my surprise, the AbsoluteTransform data was the same.
I only corrected all the deco slot names because they were all written wrong like for example: for medium deco slot she wrote _deco_45 and not _deco_med_45. Studio does sometimes auto correct wrong deco slot names when you edit one but not allways and not all.
I see these wrongly written deco slots entries in lots of CC and can't help myself but feeling the urge to fix all to their correct names. Not sure why it would make the angled ones stop working.
I also noticed the same issue with RAVASHEEN's "Hang Around Closet Set" which has 5 angled shoe shelves with angled deco slots for the shoes to show in an angled position. Once you edit something on this closet like adding more deco slots, then the 5 angled deco slots will also loose its functionality and somehow revert to regular function. The only difference is that the AbsoluteTransform data is half gone when you check the ContainerSlots/Edit Items section - Transform entry - and you have to copy/paste the data from the rig/text section and re-add it. But in the file from Severinka, the data did not change. Still lost angled function.
I just found this out by fixing the "cash desk" CC object from the creator Severinka which has some angled deco slots included. The deco slot names were misspelled like so often in CC. After I corrected them all, as said before, the angled deco slots no longer worked.
I then opened the object in question twice to compare the rig and slot data. To my surprise, the AbsoluteTransform data was the same.
Nevertheless, they no longer behave as angled deco slots. Any idea what is wrong?
As you can see in the second picture, there are 2 angled deco slots but do not respond as such anymore.
I only corrected all the deco slot names because they were all written wrong like for example: for medium deco slot she wrote _deco_45 and not _deco_med_45. Studio does sometimes auto correct wrong deco slot names when you edit one but not allways and not all.
I see these wrongly written deco slots entries in lots of CC and can't help myself but feeling the urge to fix all to their correct names. Not sure why it would make the angled ones stop working.
I also noticed the same issue with RAVASHEEN's "Hang Around Closet Set" which has 5 angled shoe shelves with angled deco slots for the shoes to show in an angled position. Once you edit something on this closet like adding more deco slots, then the 5 angled deco slots will also loose its functionality and somehow revert to regular function. The only difference is that the AbsoluteTransform data is half gone when you check the ContainerSlots/Edit Items section - Transform entry - and you have to copy/paste the data from the rig/text section and re-add it. But in the file from Severinka, the data did not change. Still lost angled function.
So, I'm tagging you, andrew , because I have the feeling that you're the only one who can really shed some light on the issue. Since english is not my native language, I do hope that what I'm trying to explain here makes sense to you. Any help on why angled deco slots will (sometimes) lose their functionality on edits is really appreciated. Thanks.