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Post by holdmyapplejuice on Dec 29, 2023 10:08:10 GMT -5
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Post by mauvemorn on Dec 29, 2023 11:18:16 GMT -5
Hi. You must transfer weights from a similar reference, not from a rig. You also need to transfer uv_1 and vertex paint ( right now the color is wrong ) All these modifiers beside Armature should be removed as well In the future, look up tutorials specifically for the sims 4
- clone ymBody_TowelPlush, export the blend, open, delete those calf groups, rename the other one to reference; - append your coat from the shared blend; - delete all bones from the list; - remove all modifiers ( do not apply them ); - in Edit mode select everything with A, Mesh - Merge - By distance; - separate hands;
- transfer weights, uv_1 and vertex paint to the garment as explained here - Unhide the reference. It must be visible* ( eye icon ) and selectable* ( cursor icon );
- Select your garment;
- In Modifiers tab add Data transfer modifier;
- Choose Reference as Source object;
- Enable Vertex data and expand it;
- Enable Vertex groups*;
- In Mapping choose Nearest face interpolated;
- Enable and expand Face corner data;
- Enable Colors*;
- Shift*-click to enable UVs as well;
- In Mapping choose Nearest face interpolated;
- Expand UVs, choose uv_1 in Layer selection ( don't forget, otherwise uv_0 will be overwritten as well);
- Click on Generate data layers*;
- Apply the modifier;
- In Data tab expand UV maps. Double-click on UVmap, rename it to uv_0;
- If uv_1 appeared, it most likely transferred successfully;
- Expand Color attributes. If you see color0, it transferred;
- Expand Vertex groups. If you see names of vertex groups, they most likely transferred successfully. However, there is one ( or two ) more thing(s) you need to do;
- If you're using Blender 2.76 - 2.79, 3.6.1, switch to Edit mode, select everything with A, Mesh - Weights - Clean with Subset set to All groups to fix the result of a bug that exists in these versions;
- Regardless of your version of Blender, in Edit mode, with everything still selected, do Mesh - Weights - Limit total.
* Data will not transfer if you will forget to do these steps!!! | |
- join the hands back with the garment; - split sharp edges;
- delete the reference, save, import into a package started from a top made of one meshgroup.
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Post by holdmyapplejuice on Dec 29, 2023 12:12:35 GMT -5
Thanks, i use blender 3.65, waiting for s4s to allow me to use 4.x unless i'm pretty slow and there already is a beta for that
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Post by mauvemorn on Dec 29, 2023 14:46:33 GMT -5
4.1 is supported, there’s a problem with the support for 4 Regardless, all of this can be done in 3.65
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