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Post by alerii on Dec 30, 2023 14:56:46 GMT -5
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Post by mauvemorn on Dec 30, 2023 16:20:06 GMT -5
Hi. You need to always choose a reference of similar shape. The one you used was missing a skirt between the legs, it seems - separate the garment from the body, rename each, hide the body; - clone yfBody_SDX003HanbokCHJ, export the blend; - append both meshgroup in the scene with your garment, hide the one that contains fingers, rename the other one to Reference; - transfer vertex groups and uv_1 as shown below; - then transfer vertex paint; - in edit mode select everything, use Clean with All groups and Limit total ( always do this );
- join the body with the garment; - delete the reference, unhide fingers; - delete this area of fingers from your garment; - remove unused vertex groups from your garment; - import back into hanbok, arms are set wider there - in the warehouse change Excludepartflags to 0 to unhide shoes
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Post by alerii on Jan 1, 2024 16:44:47 GMT -5
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Post by mauvemorn on Jan 1, 2024 17:23:19 GMT -5
hm, seems like the dress was not affected by skirt bones initially, so it did not received them from the hanbok Try retransferring weights to the dress but make sure to click on Generate data layers before applying If this wont work, then cas tools is the only way, i suppose. Would need to go ask the developer why it is not working
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Post by alerii on Jan 2, 2024 17:17:51 GMT -5
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Post by alerii on Jan 4, 2024 18:17:20 GMT -5
bump!
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Post by mauvemorn on Jan 5, 2024 14:08:54 GMT -5
Generate data layers is in the same place when transferring them with Data transfer. If youre doing it in Weight paint, it happens automatically If you imported the same blend file you shared, it was not imported, the dress is the package is still not affected by skirt bones As for the blend you shared, clean the weights with all groups and use limit total, otherwise s4s will delete most bones You can smooth weights manually
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Post by alerii on Jan 7, 2024 15:13:27 GMT -5
Thank you so much! The weights when posing and walking look so much better now and the arms are now like the hanboks. Thank you again! :D
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