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Post by simmerblox on Dec 30, 2023 22:08:23 GMT -5
I've made a hair that has 6 meshgroups due to use of different shaders - 3 simskin meshes with hat chops and 3 alpha/simglass textures. However, the hairs on sims 4 use 3 meshgroups if there a way I can still import this mesh without deleting groups?
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Post by mauvemorn on Dec 31, 2023 14:10:24 GMT -5
Hi. Like this Here's the package with everything done but do not import your blend there!!Clone it first. How to use: - make sure your blend file has 6 meshgroups and they have the right cut numbers: First hat chop - 0000 (opaque) and 0003 (with transparency); Second hat chop - 0001 and 0004; Base shape - 0002 and 0005; - put this package into C:\Users\-----\Documents\ Sims 4 Studio\Mods, close s4s if it was opened; - open s4s, CAS - Create 3d mesh - filter content by "Custom" - choose this package, Next, name it; - you can replace all meshes and textures, there is no need to do anything in the warehouse; - if you will not be replacing the shadows, specular, and normal maps, make sure to embed them ( Tools - Modding - Embed externally referenced resources ). Otherwise, once you remove my package from the Mods folder or share your item with other people, your cc will have checkered pattern with question marks all over the sim (means the referenced textures are missing).
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Post by simmerblox on Jan 1, 2024 11:39:24 GMT -5
Thanks so much , it worked. Greatly appreciated!
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