|
Post by shlimesito on Dec 31, 2023 19:10:07 GMT -5
I'm new to cc making and I'm trying to figure out why my mesh seems to detach to the plus size body. It looks normal with EA skinny presets but when I turn the weight scale up it just looks a hot mess. Also does the same thing with Custom Made body presets skinny or plus size. I even tried making a whole new mesh many many times and it just keeps on doing the same thing. I honestly do not know what I have done wrong. I've followed the "FamsSims" tutorial to a T and it just won't work. The program I'm using to create the mesh is Marvelous Designer. Screenshots: imgur.com/a/tJ14CeWFiles: www.mediafire.com/file/19fvg43iwjpx2mz/tankdone.blend/filewww.mediafire.com/file/5kush7pbhvr1z2t/tanktop.package/file
|
|
|
Post by BokchoiJo on Dec 31, 2023 22:13:17 GMT -5
Hi, it seems the uv_1 is not in the correct position. uv_1 is responsible for the body morphing (fat, skinny, muscular, etc). It should look something like this
Separate the tanktop mesh from the body. Transfer uv_1 from the "top" mesh. Rejoin the tanktop to the body.
|
|
|
Post by shlimesito on Jan 1, 2024 0:25:51 GMT -5
Ive went back to my save and realized i was deleting the uv_1 faces aswell when deleting the uv_0 is there a way to avoid this? Do I just not delete any faces at all in uv_0? In one part of the tutorial she says delete faces that you cannot see because they are useless but can I just ignore that step instead.
|
|
|
Post by BokchoiJo on Jan 1, 2024 6:45:44 GMT -5
Ive went back to my save and realized i was deleting the uv_1 faces aswell when deleting the uv_0 is there a way to avoid this? Do I just not delete any faces at all in uv_0? In one part of the tutorial she says delete faces that you cannot see because they are useless but can I just ignore that step instead. You can't delete just the uv, it is always connected to the face/polygon. If you delete the polygon, the uv (uv_0,uv_1) is automatically deleted since the uv is a 2D representation of your 3D model.
Deleting part of the mesh that is covered by the clothing is needed to avoid any penetration between the body mesh and the clothing. The problem is in the uv_1 layout, not the deleted face although you can probably tidy it up more specially near the armpit where the tanktop meets the body to avoid any hole.
If you accidentally delete part of the body mesh that you don't want, you can separate the body mesh from the tanktop, copy the "top"mesh again, delete unneeded poly, rejoin back with the tanktop. If somehow you messed up the uv_1, you can always re transfer it from the "top"mesh since it is a tight fit clothing.
Here's what you can try: 1. Separate the tanktop from the body. 2. Transfer uv_1 from the "top" mesh to the tanktop.
3. (Optional) if you feel like you deleted some poly that you don't want from the body mesh, you can copy the "top" mesh again & repeat the process of deleting polygon that is covered by the tanktop. If your okay with the current body mesh continue to next step. 4. Join the tanktop with body mesh. 5. Check the new uv_1, make sure it looks like the pic I post on my previous message. 6. Check the cut number.
7. If there is any mesh that you don't use you can delete or hide it. 8. Save the blend & import to package.
|
|
|
Post by shlimesito on Jan 2, 2024 21:30:30 GMT -5
Hey uhh can you visually explain it i'm still having issues with my mesh. Also i would like to say i'm using blender 2.79 and 2.70
|
|
|
Post by BokchoiJo on Jan 2, 2024 22:47:01 GMT -5
I'll try visualizing it the best I can. I'm using Blender 2.78
1. Select s4studio_mesh1, go to edit mode, select the tanktop part only (you can press L on one of the vertices & it will select the connected vertex). Once all the tanktop part is selected press P & pick Selection to separate the tanktop from the body.
2. Unhide the "top" mesh & select s4studio_mesh1.001 (this is the separated tanktop). Go to modifiers tab & delete the armature modifier. Add the Data Transfer modifier & change the setting like in the screenshot (this is to transfer uv_1 from top mesh to tanktop). Once that done you can Apply the modifier to save the uv transfer.
3. Select s4studio_mesh1.001 & check the uv_1. It should look like in the screenshot if the transfer is successful (don't forget to apply the Data Transfer modifier)
4. Select s4studio_mesh1.001 (tanktop), shift + select s4studio_mesh1 (your edited body mesh before separating the tanktop), Ctrl + J to join the mesh together. Check the uv_1 it should look like the screenshot.
5. If everything is good just save the blend & import to package.
|
|
|
Post by BokchoiJo on Jan 3, 2024 21:01:06 GMT -5
Hi, I might forgotten to write this in the previous post but make sure when you add a modifier the mesh is in Object Mode not Edit mode. Next in the data transfer modifier you need to click the "UVs" button. If you look on my screenshot, the button is blue. If you don't press it Blender don't know what to transfer. The last thing to do is Apply the modifier, then check the uv_1.
|
|
|
Post by shlimesito on Jan 3, 2024 21:05:21 GMT -5
Okay It works now thank you <333
|
|