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Post by roenais on Jan 1, 2024 13:41:10 GMT -5
Making a quick edit of a maxis mesh and I'm struggling with the edges of the hair.
While in blender these sections of the scalp are flat to the base head, and on the original mesh they work fine, in game they don't move with the head when the face is adjusted.
I've tried looking for solutions for this but I'm not even sure what search terms to use. Any help appreciated!
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Post by mauvemorn on Jan 1, 2024 13:55:16 GMT -5
Hi. We would need to see the file to tell the exact cause but the hairline should not be altered in any way, you must not remove doubles on it, transfer weights/uvs/vertex paint, reshape it
Just delete it from your mesh and add a new one from the original maxis hair. Before you remove doubles on your hair, hide the cap that covers the hole in the scalp
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Post by roenais on Jan 1, 2024 16:08:43 GMT -5
Hi. We would need to see the file to tell the exact cause but the hairline should not be altered in any way, you must not remove doubles on it, transfer weights/uvs/vertex paint, reshape it Just delete it from your mesh and add a new one from the original maxis hair. Before you remove doubles on your hair, hide the cap that covers the hole in the scalp Alright, will do! I probably accidentally moved it while reshaping things. Thanks!
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