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Post by SKIM on Jan 4, 2024 14:47:57 GMT -5
Hi all, I'm working on a minimalist christmas tree, and I'm having trouble getting the texture to look actually good. I thought about adding edge loops to define the faces an using the fill function, but the buckle makes that difficult and I don't want the mesh to be more complex than necessary. Should I try to get it done using GIMP or inkscape? What's the easiest way? ibb.co/PZRKHj2Link to blender file: drive.google.com/file/d/1YTyIAKpFi4beeJdaX9YMRzNkSEglGNgw/view?usp=sharingThanks in advance SKIM
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Post by mauvemorn on Jan 4, 2024 15:53:32 GMT -5
Hi. Usually people sculpt these details, then bake shading to textures. How to do this should be explained in any start to finish tutorial on making objects for the sims 4 (or you can look up tutorials on making low poly gaming assets, or just on baking textures if you already know how to sculpt this buckle)
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Post by SKIM on Jan 5, 2024 17:21:58 GMT -5
Ah, I see. I'll give it a go, but I wasn't thinking that it would be a 3d effect - more like painted on. Guess I'm looking up inkscape tutorials
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