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Post by oy4ssumi on Jan 5, 2024 12:15:31 GMT -5
Hi everyone, i’m a bit new to this but here is my problem:
i’m trying to convert a top from another game, and my texture is very big (4096x4096) and when i put it on the sim texture in the small spot on the bottom right i have to shrink it and it doesn’t look nice since the pattern is pretty detailed. is there a way to not have it shrinked and still fit? except for that the mesh looks fine in s4s it’s just the texture that is not hq
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Post by mauvemorn on Jan 5, 2024 13:52:59 GMT -5
Hi. You need to re-arrange uvs properly, then rebake textures - delete all areas of the body covered by clothing; - assign a template, shrink the uvs of the garment ( only, not the body) with S Y 0.5 to bring them back to their original size; - re-arrange uvs and rebake as explained here ( if youre using an old version of blender ) or below ( if new ) - separate the body; - select your garment, create a new uv map with + button; - select the new uv map, in uv editor select everything with A and assign a template; - re-arrange the uvs; - with all uvs selected, create a new image, change its height to 2048, optionally change the Alpha to 0, click Ok; - change Timeline to Shader editor, choose Add, in the search bar type in Image, choose Image texture, do not plug it into anything; - in the drop down choose Diffuse image, select this node; - in Render tab switch to Cycles, expand Bake menu, set it up like in pic, bake; - Image - Save as; - after this you replace the diffuse texture in the material with the normal map exported from s4s and click Bake again, then save it;- select uv_1, create a new uv map out of it with +, then delete both uv_0 and uv_1; - rename UVMap to uv_0, UVMap.001 to uv_1; - join the body back with the garment
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