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Post by narnia on Jan 8, 2024 12:05:10 GMT -5
Hello, I would like to know how I can make objects flammable. I once had a CC that accidentally burned down. It looked good and real. I need it for my sims story. Since the cc burned down, there must be a setting in sims4studio that allows this. I would be very happy about help.
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Post by lindenmori on Jan 14, 2024 7:39:37 GMT -5
i have not actually played around with this, but i have noticed this while looking at object tunings in the tdesc browser. it should, afaiu, be in the Object Tuning of your object. find the object tuning with the TuningId which is in your object definition. GameObject has a <T n="fire_retardant"> property that makes objects unflammable, but it's set to false by default, so if it is not present in your object tuning extended from GameObject then it should be off by default and the object would be flammable. there is also <V n="flammable_area" t="circle_around_object" /> which determines the fire spreading pattern. there also may be states for the object being burned, and an action to replace a burned down object in the _super_affordances: <T>74457<!--fire_ReplaceBurntObject--></T> , tunings for things like pieces of furniture have it, but those for pictures and crafts seem to not - those are one of a kind i guess. again i have not used this yet, but i wanted to give at least something to start with, that i have found in the tdesc browser before, so correct me if im wrong. (idea for quickly testing it: try using a spellcaster with the inferniate spell!)
edit: or do you want your object to cause fires like a stove or campfire? if so, then no idea about that, i guess you can look in the tuning of stoves and bonfires for an example, or maybe the interactions with them?
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