|
Post by cowplantscandance on Jan 14, 2024 5:05:53 GMT -5
Hi. I looked at tutorials on here but none of them helped me. I'm trying to make my mesh morph with the body sliders. I hand painted the weights myself. I follow the tutorials of adding #007F00, but then nothing happens in game, so I'm doing something wrong. It might be with the UV maps, but I don't know. Here is my package file: www.simfileshare.net/download/4393912/
|
|
|
Post by mauvemorn on Jan 14, 2024 9:55:13 GMT -5
Hi. Your mesh is vertex painted with the correct color. It does not morph because it has no proper uv_1 Also, unrelated, but clavicle and breast bones affect the bear a bit in some areas, you should remove them. Another thing that should be removed is uv_2, only heads have that Anyway, just transfer it from a torso - expand the rig, make top selectable; - select the backpack, add Data transfer, choose top as Source object; - enable Face corner data, choose Nearest face interpolated, then choose uv_1; - apply - check how the mesh behaves in-game. If you dont want the bear to be affected by all the morphs in the area, you may select it in 3d view and weld uvs in uv_1
|
|