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Post by meriberry on Jan 16, 2024 23:00:34 GMT -5
For some reason my hat is shiny and weird looking only in CAS, in live mode it looks perfectly normal, except for the little profile picture in the corner that shows a closeup of your sim's face. It makes the hat look dark in certain spots, though it makes the whole hat look brown when it's supposed to be bright orange. I thought it was the specular but removing it changed nothing honestly. Package File
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Post by mauvemorn on Jan 17, 2024 3:13:30 GMT -5
Hi. This happens because of uv_1, transfer it from the head - expand the rig, make the head selectable ( for the fem frame, its called "head_2", not "head"); - select the hat, add data transfer, choose the head as Source object, enable Face corner data, choose Nearest face interpolated, enable UVs, choose uv_1, apply - also, you do want the hat to morph with the head, so instead of vertex painting it with black, go with 007F00
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Post by meriberry on Jan 17, 2024 19:34:37 GMT -5
Hi. This happens because of uv_1, transfer it from the head - expand the rig, make the head selectable ( for the fem frame, its called "head_2", not "head"); - select the hat, add data transfer, choose the head as Source object, enable Face corner data, choose Nearest face interpolated, enable UVs, choose uv_1, apply - also, you do want the hat to morph with the head, so instead of vertex painting it with black, go with 007F00 Damn I must have done something wrong. I did just what you said and it didn't work. I took screenshots, can you tell me what I did wrong? Blender File just in case.
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Post by mauvemorn on Jan 18, 2024 5:21:59 GMT -5
Everything is done correctly. The blend may have not been imported or you're looking at the wrong file Clone a new hat, save in Mods folder, import the blend there, import a diffuse, delete other maps, check in-game.
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