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Post by diana0700 on Jan 17, 2024 6:37:46 GMT -5
I'm trying to convert custom content car to accessories to make animation with it. I can do it with other small thing but the car texture which I exported from s4s has diffrent size than the one later made with blender, so I can't layer properly. Can anyone help mi with this please?
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Post by mauvemorn on Jan 17, 2024 8:24:26 GMT -5
Hi. You should try to fit it in the space meant for hats. Re-arrange uvs and rebake textures as explained hereIf you're using a new blender, heres how its done there ( bold text - common causes of problems, so make sure to do this)
- separate the body; - select your garment, create a new uv map with + button; - select the new uv map, in uv editor select everything with A and assign a template; - re-arrange the uvs; - with all uvs selected, create a new image, change its height to 2048, optionally change the Alpha to 0, click Ok; - change Timeline to Shader editor, choose Add, in the search bar type in Image, choose Image texture, do not plug it into anything; - in the drop down choose Diffuse image, select this node; - in Render tab switch to Cycles, expand Bake menu, set it up like in pic, bake; - Image - Save as; - select uv_1, create a new uv map out of it with +, then delete both uv_0 and uv_1; - rename UVMap to uv_0, UVMap.001 to uv_1; - join the body back with the garment
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