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Post by yyyyyyyyfffffffff on Jan 18, 2024 17:41:37 GMT -5
Hi i created a couch and it's working fine in game and really good! But when the light comes from the outside it appears Glossy, does anyone know how i can remove this light effect.
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Post by mauvemorn on Jan 18, 2024 17:56:01 GMT -5
Try reducing the opacity of the specular, this is what controls the sun’s reflection intensity
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Post by yyyyyyyyfffffffff on Jan 19, 2024 5:14:30 GMT -5
my couch doesn't have a specular map
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Post by mauvemorn on Jan 19, 2024 5:36:08 GMT -5
Did you split it along sharp edges?
Did you remove the specular in the warehouse?
Always provide files please
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Post by yyyyyyyyfffffffff on Jan 19, 2024 7:53:25 GMT -5
Unfortunately it's a Second Life conversion and i can't share it in here, i will send it to you
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Post by yyyyyyyyfffffffff on Jan 21, 2024 7:52:10 GMT -5
Hi mauvemorn i managed to fix it by splitting edges , thank you for the help!
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Post by yyyyyyyyfffffffff on Jan 22, 2024 17:30:39 GMT -5
Hi, i converted a couch it looks good in game but when the night comes in it appears glossy,the couch doesn't have a specular map i made it blank. i tried edge splitting the couch but it has just destroyed the mesh form(not compatible). the mesh is high poly does anyone have any idea what i can do?
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Post by mauvemorn on Jan 22, 2024 17:53:49 GMT -5
You need to split them manually only where needed. Switch shading to solid and select all edge loops that look dark, then split them
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