Post by dangerferret on Jan 20, 2024 11:54:58 GMT -5
Hi.
I'm pretty new to Sim Studio. Not so new to Blender (though not an expert). I was doing a frankenmesh combining four different clothing parts. Everything went well. I joined all the vertices, removed all the extra stuff from layers ... I think I dotted all the I's, in other words.
Everything looked good in S4S (Star with Blender 3.6). Before I went to the trouble of making a texture, I thought I'd check my outfit in game. Everything looked great, except for I had an extra ring of legs around the bottom of my legs. My lower legs were duplicated and about where you'd expect pant legs to be. None of this existed in Blender, so I was a little stumped as to what might have happened.
I did try and import earlier versions of the mesh, so perhaps something wasn't being overwritten, but that seemed unlikely.
At any rate, the problem only happened at LOD 0, even though I didn't reduce complexity for lower LODs. So, the solution was to export the same mesh I'd just imported from s4s back to a Blender file from a lower LOD, and then re-import the "lower LOD" (but not really) outfit from the new blend file into the LOD0 mesh slot in S4s.
Which... unbelievably... worked. So something got scrubbed between importing and exporting; I just have no idea what. It's a good thing I'm going to be tackling hair soon, because I think I'll be pulling all mine out looking for what's different between the object I passed S4S, and the ostensibly same object it passed back to me.
I didn't see this issue listed in the common problems posts, though I admit I was reading a bit frantically. If anyone has any ideas as to what I might have done wrong, I'd love to hear them. The quick and dirty fix seems to work, but I'm not happy about the fact I don't understand why.
Thanks!