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Post by camperbuddy on Jan 21, 2024 13:41:37 GMT -5
Hi! I'm having this isue where the wall recolor/retexture I made "stretches" in-game. imgur.com/AbosFgHIt should look like this imgur.com/riUX0nwIt looks like this in-game (next to the original EA wooden wall for comparison)
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Post by lavsm on Jan 21, 2024 19:25:15 GMT -5
Hello, because you are using rectangular textures and have based your recolor on a wall originally having square textures, you will have to edit the diffuse UV scale in the Material Definition. Click on each of the three Material Definitions for your added swatch in the Warehouse, then click Edit Items next to MaterialBlock on the right. Click on DiffuseUVScale and change both values to 1.
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Post by camperbuddy on Jan 22, 2024 1:05:45 GMT -5
Thanks, that worked!
For future reference if someone is having the same issue, the process of changing the diffuse UV scale must be done with the 3 heights and repeated for every swatch. Just keep scrolling and you will see Material Deffinition again.
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