Post by karastars on Jan 22, 2024 19:06:03 GMT -5
Hello, I decided to try to create a pose for the first time with Star and I installed Blender 4.0 to do this (which according to here is the correct version to use with this version of S4S).
It said that S4S couldn't find the Blender installation so I went into settings and found it and now it's giving me an error when I try to export a .blend from S4S?
Error:
It said that S4S couldn't find the Blender installation so I went into settings and found it and now it's giving me an error when I try to export a .blend from S4S?
Error:
The Sims 4 Studio - Version 3.2.1.3
System.AggregateException: One or more errors occurred. (Traceback (most recent call last):
File "<string>", line 1, in <module>
File "C:\ProgramData\S4Studio\Scripts\clipimporter.py", line 25, in <module>
mannequin_material = load_material('BaseTexture', u'C:\\ProgramData\\S4Studio\\Scripts\\eb3edcfb-683c-482b-b48c-41839c11ac2b\\mannequin.png')
File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\4.0\scripts\addons\s4studio\blender\__init__.py", line 103, in load_material
texture_index = add_texture_to_material(material, map_name, img, texture_index, is_cas)
File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\4.0\scripts\addons\s4studio\blender\__init__.py", line 57, in add_texture_to_material
base_bsdf.inputs[SPECULAR].default_value = 0
KeyError: 'bpy_prop_collection[key]: key "Specular" not found'
Warning: addon-module s4studio found module but without '__addon_enabled__' field, possible name collision from file: 'C:\\Users\\kara\\AppData\\Roaming\\Blender Foundation\\Blender\\4.0\\scripts\\addons\\s4studio\\__init__.py'
changing mode from None to OBJECT select=None
Mode is now None
changing mode from None to OBJECT select=None
Mode is now None
changing mode from None to OBJECT select=None
Mode is now None
changing mode from None to EDIT select=<bpy_struct, Object("rig") at 0x000002D1AD14B908>
Mode is now EDIT
changing mode from EDIT to POSE select=<bpy_struct, Object("rig") at 0x000002D1AD14B908>
Mode is now POSE
changing mode from POSE to EDIT select=<bpy_struct, Object("rig") at 0x000002D1AD14B908>
Mode is now EDIT
changing mode from EDIT to EDIT select=None
Mode is now None
changing mode from None to OBJECT select=<bpy_struct, Object("rig") at 0x000002D1AD14B908>
Mode is now OBJECT
ROTATING mode= OBJECT active=<bpy_struct, Object("rig") at 0x000002D1AD14B908>
ROTATING mode= OBJECT active=<bpy_struct, Object("rig") at 0x000002D1AD14B908>
changing mode from OBJECT to POSE select=<bpy_struct, Object("rig") at 0x000002D1AD14B908>
Mode is now POSE
Blender quit
)
---> S4Studio.Blender.BlenderException: Traceback (most recent call last):
File "<string>", line 1, in <module>
File "C:\ProgramData\S4Studio\Scripts\clipimporter.py", line 25, in <module>
mannequin_material = load_material('BaseTexture', u'C:\\ProgramData\\S4Studio\\Scripts\\eb3edcfb-683c-482b-b48c-41839c11ac2b\\mannequin.png')
File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\4.0\scripts\addons\s4studio\blender\__init__.py", line 103, in load_material
texture_index = add_texture_to_material(material, map_name, img, texture_index, is_cas)
File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\4.0\scripts\addons\s4studio\blender\__init__.py", line 57, in add_texture_to_material
base_bsdf.inputs[SPECULAR].default_value = 0
KeyError: 'bpy_prop_collection[key]: key "Specular" not found'
Warning: addon-module s4studio found module but without '__addon_enabled__' field, possible name collision from file: 'C:\\Users\\kara\\AppData\\Roaming\\Blender Foundation\\Blender\\4.0\\scripts\\addons\\s4studio\\__init__.py'
changing mode from None to OBJECT select=None
Mode is now None
changing mode from None to OBJECT select=None
Mode is now None
changing mode from None to OBJECT select=None
Mode is now None
changing mode from None to EDIT select=<bpy_struct, Object("rig") at 0x000002D1AD14B908>
Mode is now EDIT
changing mode from EDIT to POSE select=<bpy_struct, Object("rig") at 0x000002D1AD14B908>
Mode is now POSE
changing mode from POSE to EDIT select=<bpy_struct, Object("rig") at 0x000002D1AD14B908>
Mode is now EDIT
changing mode from EDIT to EDIT select=None
Mode is now None
changing mode from None to OBJECT select=<bpy_struct, Object("rig") at 0x000002D1AD14B908>
Mode is now OBJECT
ROTATING mode= OBJECT active=<bpy_struct, Object("rig") at 0x000002D1AD14B908>
ROTATING mode= OBJECT active=<bpy_struct, Object("rig") at 0x000002D1AD14B908>
changing mode from OBJECT to POSE select=<bpy_struct, Object("rig") at 0x000002D1AD14B908>
Mode is now POSE
Blender quit
at S4Studio.Blender.BlenderUtilities.RunBlender(String script, String blend, Boolean background, Boolean check_version)
at S4Studio.Blender.BlenderUtilities.ExportClip(String custom_blend, String custom_clip, String mannequin_folder, String mannequin_texture, String rig_resource)
at S4Studio.ViewModels.Animation.AnimationPackCustomContent.<>c__DisplayClass152_0.<DoExport>b__0()
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
--- End of inner exception stack trace ---