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Post by candy462410 on Jan 23, 2024 3:24:04 GMT -5
I modified the mesh of the Pressure Cooker from <<The Rent>>. I'm trying to relocate the FX_light of the Cooker. I've already moved the FX_light rig to the correct position in Blender and adjusted the transform _FX_light Position in S4S.
However, during gameplay, when the cooking animation is active, the FX light still remains in its original position. What else can I do to address this issue? Are there any similar tutorials available, or could you guide me on how to remove the FX_light?
Thank you for reading this passage and to those who respond to my questions.
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