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Post by mel0nberry on Jan 25, 2024 15:03:43 GMT -5
Hi all! I'm converting an object from S2 to S4 and have run into a problem where I cannot import the shadow S4S from blender. I made sure to check that the cut numbers were the same value (they are both at 0) and saved the shadow file as a different name from the original. I tested it in-game and it looks very odd without a shadow :( How can I get the shadow to show up in S4S and in-game? Thanks in advance (:
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Post by mauvemorn on Jan 25, 2024 15:15:04 GMT -5
Hi. You have two meshgroups in the scene when shadow lods generally have one. Export the original shadow lod blend and check how many meshgroups it has. If this wont help, share the blend and the package
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Post by mel0nberry on Jan 25, 2024 16:16:29 GMT -5
Thank you so much! It worked :')
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