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Post by yeehaw35 on Jan 26, 2024 11:55:26 GMT -5
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Post by Fwecka (Lolabellesims) on Jan 27, 2024 6:33:46 GMT -5
Looks like the sim's body is under your mesh. You should delete any body parts that are covered up by your mesh. If you don't do this, you get clipping and it increases your polycount for no good reason. Then neck has sharp edges in it because the UV island is split in that same region. The vertices in the UV island, in the neck region, aren't merged. Studio will introduce sharp edges into the mesh wherever an edge is located in the UV islands. Regardless, the body looks messed up and it's not worth fixing so you should separate the body from your mesh and delete the body altogether, append a new body into Blender, and delete anything hidden by your mesh. Don't remove doubles in the body. Don't transfer weights, vertex pain, or the uv_1 to the body, either. It's already done perfectly. Just delete whatever is covered up by your mesh. Don't join your dress to the body until you've transferred the uv_1, vertex paint, and weights to your mesh. The uv_1 and vertex paint is needed so that the mesh will work with the game's sliders and they both look okay. The weight paint looks okay to me, too. The weird shading on the sleeves and the bottom of the dress are there because you need to split those edges. Select the edge loops and mark them sharp. Then use the edge split modifier to split the edges. Be sure to uncheck edge angle before applying the modifier.
A couple of other things. If you want to use a patterned texture you'll need to make sure the faces are roughly the same size. For example, at the bottom of the skirt, the faces are all large and this will cause a patterned texture to appear stretched. You can press Ctrl + R to add new edge loops if you want. You can also easily move edge loops by pressing G twice. And I suggest you pull the center vertex of the geometry you're created to close the holes up inside the mesh a little so that those faces are not so obvious. You don't have to do this if you'd rather not. It just looks better if you do.
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Post by yeehaw35 on Jan 27, 2024 13:26:20 GMT -5
Looks like the sim's body is under your mesh. You should delete any body parts that are covered up by your mesh. If you don't do this, you get clipping and it increases your polycount for no good reason. Then neck has sharp edges in it because the UV island is split in that same region. The vertices in the UV island, in the neck region, aren't merged. Studio will introduce sharp edges into the mesh wherever an edge is located in the UV islands. Regardless, the body looks messed up and it's not worth fixing so you should separate the body from your mesh and delete the body altogether, append a new body into Blender, and delete anything hidden by your mesh. Don't remove doubles in the body. Don't transfer weights, vertex pain, or the uv_1 to the body, either. It's already done perfectly. Just delete whatever is covered up by your mesh. Don't join your dress to the body until you've transferred the uv_1, vertex paint, and weights to your mesh. The uv_1 and vertex paint is needed so that the mesh will work with the game's sliders and they both look okay. The weight paint looks okay to me, too. The weird shading on the sleeves and the bottom of the dress are there because you need to split those edges. Select the edge loops and mark them sharp. Then use the edge split modifier to split the edges. Be sure to uncheck edge angle before applying the modifier. A couple of other things. If you want to use a patterned texture you'll need to make sure the faces are roughly the same size. For example, at the bottom of the skirt, the faces are all large and this will cause a patterned texture to appear stretched. You can press Ctrl + R to add new edge loops if you want. You can also easily move edge loops by pressing G twice. And I suggest you pull the center vertex of the geometry you're created to close the holes up inside the mesh a little so that those faces are not so obvious. You don't have to do this if you'd rather not. It just looks better if you do. When I merge the dress with the body, the neck still looks weird. Idk how to fix it. Do I have to merge the verticles in the UV island to get rid of the sharp edges ingame?
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Post by yeehaw35 on Feb 4, 2024 8:14:48 GMT -5
The neck still looks weird even when I have merged the UV map there + the bottom of the dress has some weird blackish shadows in CAS
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Post by mauvemorn on Feb 4, 2024 10:40:28 GMT -5
Share updated blend and package files please
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Post by yeehaw35 on Feb 5, 2024 3:02:16 GMT -5
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Post by mauvemorn on Feb 5, 2024 11:07:53 GMT -5
The package you are importing your blend in contains more meshgroups than the blend file. Start a package from a lingerie set, import this blend there Also, see how some uvs are whiter than others? This is where meshes still overlap
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Post by yeehaw35 on Feb 5, 2024 13:32:35 GMT -5
The package you are importing your blend in contains more meshgroups than the blend file. Start a package from a lingerie set, import this blend there Also, see how some uvs are whiter than others? This is where meshes still overlap Hi, thanks for the reply. Do I need to delete where the meshes overlap?
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Post by mauvemorn on Feb 5, 2024 13:51:36 GMT -5
Yes, otherwise it may clip. Select one of these faces, then press L. It should select the whole uv island. Then you just delete it in 3d view
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Post by yeehaw35 on Feb 5, 2024 14:44:58 GMT -5
Yes, otherwise it may clip. Select one of these faces, then press L. It should select the whole uv island. Then you just delete it in 3d view Hi when I merge my dress with the skin to the lingerie the neck still looks weird and the bottom has weird shadows
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Post by mauvemorn on Feb 5, 2024 16:31:12 GMT -5
you do not need to merge anything. You need to start a package from a different maxis item - open s4s, choose Create 3D standalone, click on CAS; - in the search bar enter "lingerie", select one lingerie set, click Next, save it in your Mods folder;
If this wont fix the issue, share your package file
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Post by yeehaw35 on Feb 6, 2024 11:02:48 GMT -5
you do not need to merge anything. You need to start a package from a different maxis item - open s4s, choose Create 3D standalone, click on CAS; - in the search bar enter "lingerie", select one lingerie set, click Next, save it in your Mods folder;
If this wont fix the issue, share your package file
It worked now thank you so much
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Post by yeehaw35 on Feb 7, 2024 3:42:15 GMT -5
Hi, so everything looks good except for this ibb.co/2ckktSPIm assuming its an issue in blender because I used the same shadow/spec/normal map on the others without this issue happening
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Post by mauvemorn on Feb 7, 2024 4:51:32 GMT -5
In edit mode select everything and remove doubles
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