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Post by kitaminesan on Jan 28, 2024 14:04:00 GMT -5
Hey all, relatively new to creating cc so not really sure what's happening or how to fix it. So I created a table (2x1) with a glass top, which works fine but the problem is with the 3x1 table I made by extending the 2x1 one. Anything seen through the glass of the extended table looks pixelated/blurry, I thought that it was because I was using the same diffuse glass texture as the smaller table but even after creating a larger texture it's still happening. I also tried recreating the mesh for the glass portion and changing the UV map but nothing seems to be working. I did some snooping but couldn't find anyone with a similar problem. Any help would be appreciated. PicturesFiles
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Post by lavsm on Jan 28, 2024 22:22:56 GMT -5
Hello, I found that the 3x1 version of the table you cloned uses a different shader (GlassForObjectsTranslucent) for the glass part than the 2x1 version (PhongAlpha). I changed the glass shader in your package to PhongAlpha using this tutorial, and it seems to look undistorted now. Here is the changed file if you would like it.
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Post by kitaminesan on Jan 29, 2024 10:27:26 GMT -5
omg, you're amazing, thank you so much!! I never would have thought to even look at that, I can't believe it was that simple. Thank you for your help!! :D
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