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Post by leiaviathan on Jan 29, 2024 9:42:13 GMT -5
Hi! This is my first post and I just started creating CC last month, so I apologize in advance for my lack of knowlege. I made the ear plugs from Eco Lifestyle bigger and added a flower that came from a necklace from the same pack. For some reason one of the flower petals appears chipped in game and in S4S but it looks right in Blender. [Edit: this error affects both sides, I mirrored the first flower after positioning it] Can anybody please help me fix this? [Edit: here's the blend file]S4S 3.2.1.3 (Star) Blender 3.6
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Post by mauvemorn on Jan 29, 2024 10:44:54 GMT -5
Hi. We need to see the blend file to answer, upload it on a file sharing website please
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Post by leiaviathan on Jan 29, 2024 11:42:11 GMT -5
I've edited the first post and added a dropbox link to the file.
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Post by mauvemorn on Jan 29, 2024 15:15:23 GMT -5
- clone yfAcc_EarringsEP09EarPlugsWood again, export the blend, open; - rename the meshgroup to reference; - append your earrings; - select your earrings, transfer uv_1 from the reference like this, apply - delete the reference, import back
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Post by leiaviathan on Jan 30, 2024 5:50:28 GMT -5
Thank you for your response. I've followed your instructions and tried this 3x to make sure I got everything right, but I've gotten the exact same error each time. Importing the mesh to a new package also gave the same result. Is there anything else I can try or anything I might have done wrong because it was not mentioned in your instructions? This is the first time I'm doing this so I might not know the most obvious steps I'd have to take. Edit: I don't know if this is usefull info, but when I go into Vertex paint (idk what that even means) I can see that the petal is chipped like in game and in S4S, but in object mode and edit mode it looks fine.
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Post by mauvemorn on Jan 30, 2024 10:16:46 GMT -5
ah, its face orientation. Why are they flipped so randomly, i wonder You need to select these red faces and Mesh - Normals - Flip
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Post by leiaviathan on Jan 31, 2024 7:10:17 GMT -5
Thank you! that seems to be the solution! However, I struggle to select the area (highlighted red in your image) is there a trick to selecting exactly that part? I usually select hard to reack areas via the diffuse map, but all of the petals are using the same spot on the diffuse map, so that isn't an option right now.
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Post by mauvemorn on Jan 31, 2024 8:35:04 GMT -5
You can select all the petals via uv editor and choose Recalculate normals instead. If you were to do this to the whole earring, the ear part will face the wrong direction
If this won’t work, you just have to hold shift and select these faces one by one
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