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Post by midnitetech on Jan 31, 2024 6:42:36 GMT -5
Hi all, I'm attempting to get into a little meshing. I'm very much a blender noob, but so far I've learned to remove accessories from hair, ( here if you want to see). I downloaded a mesh edit by Simancholy, who is retired from modding, and part of the hair shows the Sims skintone. Can anyone point me in the right direction to fix this, please? All I found googling was incorrectly sized diffuse maps, and they look right to me. I'd love to do it myself. Thank you in advance. Original link (their TOU say it's ok to change things) Pic of the issue
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Post by mauvemorn on Jan 31, 2024 8:50:31 GMT -5
Hi. It looks normal in my case. Do you happen to have an avatar's skin replacement mod?
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Post by midnitetech on Jan 31, 2024 9:31:17 GMT -5
Hi, no I don't have a replacement mod. You can see the sims skin on the braid part of the hair in S4S and ingame. Thank you for replying! I've been told I need to remap the UV, so trying to figure that out now!
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Post by dissia on Jan 31, 2024 9:51:55 GMT -5
Hey! Standalone version works fine for me too, but it seems that default replacement have some kind of missing texture and this is why it shows skin. You can export textures from standalone version and import it to default one. It looks like default texture have cuts for ears (but they are under hair here so not needed)? Not sure, but somehing is wrong here I guess
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Post by midnitetech on Jan 31, 2024 10:19:38 GMT -5
dissia, ohhh I totally forgot to mention I was using the DR version. Thank you SO much
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