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Post by zarilia on Feb 2, 2024 18:19:36 GMT -5
Hi All! This forum has helped me immensly throughout the creation proces, but it seems I'm stuck now, so I'm reaching out to you.
The problem is loose vertices in the pelvis area and they change the angle when rotating the camera. Not sure what's causing this, I'm betting either uv_1 (I tried different refs for DataTransfer but it still comes out pretty jagged and it's always the same vertices floating regardles of ref) or weights (nothing too obvious for me after inspecting all the groups). Perhaps it's somethign else I' not aware of. I'm using split edges but I've assigned weights first and only then split edges.
Mesh is partially ea, partially mine and I used mirror a lot.
Any idea would be a huge help, thanks in advance
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Post by dissia on Feb 3, 2024 4:27:18 GMT -5
Hey! Both links lead to package file. Can't help you much as it's working fine in my game... May try to remove ROOT Bind weight, as it seems that some verticles are affected by it there, use clean and limit total functions after transfering weights. You can also try deleting all weights and retransfer them again, not best solution for this kind of mesh but you can try if it's going to fix it or not
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Post by zarilia on Feb 3, 2024 5:23:45 GMT -5
Thank you so much, I removed the ROOT Bind and limited total by 4 and it seems that did the trick!
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