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Post by agsh on Feb 5, 2024 12:28:46 GMT -5
Long time no see . Plan to put cc on social media soon so busy in preparing for it and also busy in job for a while. Thanks for staff's help which helped me save a lot of time. Solved some problem in last thread I posted but too busy to reply the result (will reply it later). I found out my skill in weight is really poor. I only familiar with how to transfer from ea's mesh to my mesh. Here are the problems I met when I testing my cc. weight issue1. weight issue2. blender for weight issue1. blender for weight issue2. Blender for weight issue has a lot of decor so it is a bit big. Have tested all links. They all can work. Thanks for staff's help in advance.
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Post by mauvemorn on Feb 5, 2024 17:12:46 GMT -5
Hi. Arms are rigged pretty much the same on every mesh. This is a matter of how your sleeves are made. The arm needs to bend in the shoulder and elbow areas. For that to happen in a way that makes sense, the transition between vertex groups should be sharper in that area than the others Since your sleeves are dense, the falloff is smoother and arms do not bend sharply When making loose sleeves, always try to make them as tight as you can in the armpit area. This way they will not be affected by unwanted bones from the torso. Change the pose and edit weights like this
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Post by agsh on Feb 6, 2024 12:20:41 GMT -5
Fixed! Thanks for your reply and help!
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