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Post by eggspline on Feb 6, 2024 19:40:40 GMT -5
I'm new to Blender. I've made a window in blender, looks good in game mesh-wise, now I need to make the UV map.
Windows have like 6 meshes, I know how to mark seams and stuff for a single-mesh object - I'm just confused because i've never had to make a uv before on something with so many meshes, what do I do next?
am i supposed to be joining the appropriate meshes together, make the map, export, edit and import to s4s? do i mark the seams in the mesh before i join it, and the mesh understands how to use the new UV? I'm confused
i guess what i'm asking is, if i have so many meshes, how do i get all of these faces onto one uv map?
SOLVE: Use a newer version of blender for MacOS. Older version didn't allow selecting multiple meshes at once to preview as one in the UV window. Don't know why, but it didn't.
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Post by BokchoiJo on Feb 6, 2024 22:17:15 GMT -5
Hi, I usually use other 3d software for this but if I'm not mistaken in Blender you can make uv for each mesh separately & as long as you use the same name for your uv when you join all the object together the uv will merge together. After that you can just rearrange the layout, take a snapshot of the uv layout for texturing guide, then you can separate the mesh again like the original. Save the blend & import to S4S.
Or you can try making the uv for each object separately, select all the object (without joining) & check the uv window if all the uv for the 6 mesh show up in the window so you can layout it (I don't know if this feature is build in new version Blender or you need a plugin, so just try it).
Hope that helps.
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Post by eggspline on Feb 6, 2024 22:33:46 GMT -5
I think I’m tracking. Is there a way to see all of the layer’s UVs at once, then, without having to merge them, like stacked together (like if a mesh isn’t in use it’s just grey with no verts or faces)? Or do i just have to play it by ear?
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Post by c2oh25n3o on Feb 7, 2024 9:28:26 GMT -5
Sure, you first unwrap all layers individually; then (while in Object mode) select all your mesh layers holding Ctrl; then switch to Edit mode and press A to select all verts & stuff, and they should all appear on UV layout But you can also unwrap them again all at once if you wish, that way they shouldn't overlap each other on the UV screen. (for some reason attached pic doesn't show up so here it is drive.google.com/file/d/12lgDXa_ZqWGUGLvu6OlknXffD4pJMbES/view?usp=sharing)After that you can select each UV part in the UV window by pressing L with a cursor over it, and then just arrange/resize/rotate them all as you need
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