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Post by emykka on Feb 6, 2024 22:59:27 GMT -5
Hello guys! Long story short, I'm trying to export the Fire dancing animation to Blender but every time I try to play it, nothing happens, tried many old and new versions of Blender. I have a few questions regarding it:
1- The animations are "a2o" animations and I read in a thread that they are kind of faulty? How can I extract it? 2- In the game the Sim uses a Fire Poi to dance, is it possible to bring the fire Poi to Blender too, so the animation is completed (Dance+Object_FirePoi)? Same for the LED dance. 3- Maybe the reason it's not working it's because I need the object? I think these are the ones I need ( the ones I'm trying to open in Blender): imgur.com/gallery/x8tmJzT imgur.com/gallery/BNWTeGb
This is the link for the animations I'm trying to extract:
Please please help me ;-; Thank you!
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Post by emykka on Feb 7, 2024 1:46:15 GMT -5
I also get this error
The Sims 4 Studio - Version 3.2.1.3 System.ComponentModel.Win32Exception (193): An error occurred trying to start process 'C:\Users\[UserName]\Desktop\THE SIMS 4 FIRE DANCE\a2o_bonfire_fireSpin_loop1_poiStick.blend' with working directory 'C:\Users\[UserName]\Desktop\Sims4Studio_v3.2.1.3 (Star)'. The specified executable is not a valid application for this OS platform. at System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo) at System.Diagnostics.Process.Start() at S4Studio.Blender.BlenderUtilities.RunBlender(String script, String blend, Boolean background, Boolean check_version) at S4Studio.Blender.BlenderUtilities.GetBlenderVersion() at S4Studio.Blender.BlenderUtilities.CheckBlenderInstall() at S4Studio.WindowExtensions.EnsureBlender(IWindow window, Boolean& found) at S4Studio.ViewModels.Animation.AnimationPackCustomContent.DoExport(ClipResource clip) at S4Studio.ViewModels.Animation.AnimationPackCustomContent.<>c__DisplayClass151_0.<<ExecuteExportAnimation>b__1>d.MoveNext() --- End of stack trace from previous location --- at S4Studio.ViewModels.Animation.ExportEAClipView.<>c__DisplayClass3_0.<<-ctor>b__0>d.MoveNext() --- End of stack trace from previous location --- at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__128_0(Object state) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
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Post by mauvemorn on Feb 7, 2024 4:15:59 GMT -5
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Post by emykka on Feb 7, 2024 19:19:02 GMT -5
It worked!!! Thank you so much!! Please another question mauvemorn , it's there a way to bring the fire poi together??
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Post by Fwecka (Lolabellesims) on Feb 7, 2024 22:43:19 GMT -5
I don't think there are a whole lot people on here who know much about animation, unfortunately. You can try doing a web search for "animation sims4studio.com" and you should see posts from this site. I know there have been many questions about animation asked here.
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Post by Fwecka (Lolabellesims) on Feb 7, 2024 22:46:01 GMT -5
Necrodog has some knowledge about animation. He's on Mod the Sims, too, and he has a YouTube channel with some tutorials.
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Post by emykka on Feb 8, 2024 16:07:18 GMT -5
Thanks! I just need to know now if it's possible to extract the fire poi using S4S! As I already got the animation to work. Just need the object now!
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