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Post by onemorekayaker on Feb 6, 2024 23:53:55 GMT -5
Hi! I'm hoping someone here might know the answer to this question - is there a trick to creating a custom relationshipbit? I'm trying to create several for a mod I'm doing, and am able to get the relationship to work during gameplay, but get a last exception and am not able to save afterwards. The error message in the last exception file is about not being able to save due to a value being out of range and specifically references the tuning ID of the new relationshipbit I've added.
The info in the Sim Data file matches the relationshipbits file. I'm sure of that. I've even tried essentially just taking an existing relationshipbit and paired Sim Data file, changing the tuning ID (and instance) for both, and I get the same error.
Is there another file I need to edit or something? This is making me a bit crazy.
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Post by onemorekayaker on Feb 7, 2024 13:10:22 GMT -5
So, I was able to find a mod from someone who did this successfully and figured out that the instance data for both the relbits file and the paired Sim Data file needs to be the FNV32 hash from the S4Studio hash generator, it cannot be the FNV64 hash that you get from just renaming the file and putting in a ":" after your creator name.
To make custom relbits save properly, first name your files whatever you want to name them, then go to the hash generator and put in your name, select the FNV32 output and hit copy, and then put eight zeros into the instance line and then paste the FNV32 hash. This will change the tuning ID length also. If you rename your relbits file, repeat this process, because the ":" renaming defaults to FNV64.
Crisis averted! Hope this helps someone else.
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