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Post by ezin23 on Feb 7, 2024 12:58:10 GMT -5
Hi, So I followed the tutorial here about custom footprints but for some reason it's not working at all for me. Has anyone encountered issues and managed to overcome in a way that was not in the tutorial? This is how my footprint shape looks like after editing and then mirroring back via X axis (Y in blender) I copied the vertex points from the transform Tab in Blender to Studio so that my list looked like this: When testing in-game, the placement shape looks the same, which I know it was not really modified, only the pathing but that itself is not working at all, Sims can easily walk through the object as they please in all directions. Could someone point me to the direction which I could be doing wrong? It would be really important for a project of mine to have good pathing and footprints.
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