Post by simartyna on Feb 10, 2024 6:42:07 GMT -5
Can someone help me with this error
I imported the mesh in s4s and got this error, I tried downloding different versions of blender (2.78b, 2.70, 2.26, 3.3) and still the same error. I even tried uploding the original exported mesh and the error ;/ I had "luck" with one mesh, but it merged with the original mesh, it didn't remove the stuff I deleted in blender.
I checked all the settings and they are as they should be. I've seen similar errors here but no answers on what to do to make it work
The Sims 4 Studio - Version 3.2.1.3
System.AggregateException: One or more errors occurred. (Could not find file 'C:\ProgramData\S4Studio\Scripts\d70f4a01-5f0d-447b-93e0-894cd4dd394a\s4s.out.mlod'.)
---> System.IO.FileNotFoundException: Could not find file 'C:\ProgramData\S4Studio\Scripts\d70f4a01-5f0d-447b-93e0-894cd4dd394a\s4s.out.mlod'.
File name: 'C:\ProgramData\S4Studio\Scripts\d70f4a01-5f0d-447b-93e0-894cd4dd394a\s4s.out.mlod'
at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
at System.IO.File.OpenRead(String path)
at S4Studio.ViewModels.BuyBuildLodItem.ImportMesh(BlenderUtilities blender_util, String blender_path)
at S4Studio.ViewModels.BuyBuildLodItem.<>c__DisplayClass47_0.<ImportMesh>b__0()
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
--- End of inner exception stack trace ---
I imported the mesh in s4s and got this error, I tried downloding different versions of blender (2.78b, 2.70, 2.26, 3.3) and still the same error. I even tried uploding the original exported mesh and the error ;/ I had "luck" with one mesh, but it merged with the original mesh, it didn't remove the stuff I deleted in blender.
I checked all the settings and they are as they should be. I've seen similar errors here but no answers on what to do to make it work
The Sims 4 Studio - Version 3.2.1.3
System.AggregateException: One or more errors occurred. (Could not find file 'C:\ProgramData\S4Studio\Scripts\d70f4a01-5f0d-447b-93e0-894cd4dd394a\s4s.out.mlod'.)
---> System.IO.FileNotFoundException: Could not find file 'C:\ProgramData\S4Studio\Scripts\d70f4a01-5f0d-447b-93e0-894cd4dd394a\s4s.out.mlod'.
File name: 'C:\ProgramData\S4Studio\Scripts\d70f4a01-5f0d-447b-93e0-894cd4dd394a\s4s.out.mlod'
at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
at System.IO.File.OpenRead(String path)
at S4Studio.ViewModels.BuyBuildLodItem.ImportMesh(BlenderUtilities blender_util, String blender_path)
at S4Studio.ViewModels.BuyBuildLodItem.<>c__DisplayClass47_0.<ImportMesh>b__0()
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
--- End of inner exception stack trace ---