|
Post by greyzonesims on Feb 10, 2024 19:46:35 GMT -5
If I'm making a recolor of a CAS item, how can I make sure I am or am not including the mesh per the original creator's TOU? If I wanted to recolor an item for personal use and only have my recolor, and not the original one at all anymore, is that possible?
In the past I've really struggled to correctly append other meshes/textures to base game items in an attempt to do this, but I'm not sure if there's an easier way. I promise I'm not trying to go against any users’ TOUs here, but I just don't understand how this concept works in S4Studio and I'm trying to understand.
|
|
|
Post by mauvemorn on Feb 11, 2024 14:11:01 GMT -5
Hi. To make a recolor for personal use, simply click on My projects, find the original package, open it, export one diffuse texture, modify it, add a new swatch, import a new diffuse, save. For sharing, you need to clone the original. - put the original package into C:\Users\-\Documents\Electronic Arts\The Sims 4\Mods and C:\Users\-\Documents\Sims 4 Studio\Mods; - restart s4s, if it was opened; - open again, choose Create CAS standalone, click on CAS ( if thats what you're recoloring), filter by Custom; - select one swatch, click Next, save in Electronic Arts\The Sims 4\Mods; - export the texture, modify, import back; - add new swatches and textures. So long you do not embed or replace the mesh manually, the package will require the original to function
In the past I've really struggled to correctly append other meshes/textures to base game items in an attempt to do this Unless you mean something else, this is not recoloring.
Were you trying to frankenmesh using cc?
|
|