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Post by petitmondedesims on Feb 11, 2024 17:49:31 GMT -5
I recently made an infant full body outfit and for some reason it covers most of the cc pacifiers I have, actually all instead of one. The EA mesh I cloned originally doesn't do this. I tried to mess with the Region Maps. For example, my clothing item has Base(0) Calf(1) Knee (1). The pacifier I can see with my outfit in game has Base(0). The pacifier I can't see also had Base(0). I tried switching it to Base(1) and even Base(30), it didn't work. My package has ExcludePartFlags 000000000000F100, since I wanted to hide the feet. I'm fairly certain this shouldn't be the culprit as I have this Infant Baby Cover, which has the same exclude flag and the same Base(0) layer in Region Map (although no Calf and Knee), yet shows all of the pacifiers normally. Is this something I have to fix in my mesh instead of S4S? Because I literally went through the entire CAS Part trying to find the difference between both my outfit and the one I linked above, and between the one pacifier that shows and the rest that don't show and I couldn't find anything. If anyone is willing to check, here's the item I made, the pacifier that shows normally, and the pacifier that goes invisible. I apologize if this is too long and confusing, I just started making cc for the sims 4 and I barely know what I'm doing.
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Post by mauvemorn on Feb 12, 2024 9:03:50 GMT -5
Hi. The difference between pacifiers: even though both are started from glasses, the last one is categorized as a necklace. The latter is being excluded with Excludepartflags, not hidden with Region map. Instead of F100 input 100 in Excludepartflags ( do this for all cas parts ) Now it works with everything
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